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Semih Cayak; Ozge Erduran-Tekin – Journal of Education in Science, Environment and Health, 2024
The purpose of this research is to examine the relationship between primary school students' school happiness and digital game addictions. The study group of this research, which was designed in the relational survey model, consists of 204 fourth-grade primary school students studying in the Pendik district of Istanbul. In the research, the…
Descriptors: Elementary School Students, Psychological Patterns, Addictive Behavior, Video Games
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Ospankulov, Yernar; Nurgaliyeva, Saniya; Zhumabayeva, Aziya; Zhunusbekova, Aziza; Tolegenuly, Nurzhan; Kozhamkulova, Nazgul; Zhalel, Ali – International Journal of Education in Mathematics, Science and Technology, 2023
This study aims to determine the relationship between primary school students' technology addiction levels and their participation in sports. For this purpose, in this study, technology addiction and sports participation levels of students studying in different primary schools in Almaty were examined according to their demographic characteristics.…
Descriptors: Elementary School Students, Student Participation, Athletics, Influence of Technology
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Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
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Esra Malkoç; Tugba Yanpar Yelken – Journal of Educational Technology, 2023
The aim of this study is to examine the relationship between technology addiction levels and peer bullying levels of students at secondary school and to reveal their views on this topic. The survey model from quantitative research method was used in the research. While the population of the research is composed of all secondary schools in district…
Descriptors: Secondary School Students, Information Technology, Addictive Behavior, Student Behavior
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Almagul, Mukhamedkhanova; Aiman, Berikkhanova; Galiyapanu, Rezuanova; Kulzhanat, Bulatbaeva; Nagimash, Toibazarova; Ainur, Arkhymatayeva – International Journal of Education in Mathematics, Science and Technology, 2023
In this study, the relationship between gaming, social media and internet addiction, which are within the scope of technology addiction, and school achievement and study behavior was examined. The sample of the study consisted of 240 students studying in grades 5-8 of 4 schools in Almaty, Kazakhstan. The study was designed in the comparative…
Descriptors: Foreign Countries, Computer Use, Addictive Behavior, Social Media
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Polat, Ahmet; Topal, Murat – Journal of Educational Technology and Online Learning, 2022
Digital game addiction was classified as a disease by the World Health Organization. It is characterized by impaired control over gaming and increasing priority given to gaming over other activities. Especially for school-age children, there are concerns about the effects of gaming addiction on health problems that are difficult to treat later and…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
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Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
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Mehmet Oktay Kablan; Mehmet Imamoglu – Journal of Education in Science, Environment and Health, 2024
The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study…
Descriptors: Emotional Response, Eating Habits, Secondary School Students, Grade 5
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Julian, David; Martin, Kenneth; Samadi, Karima – Journal of Higher Education Outreach and Engagement, 2022
This article summarizes a project focused on the PROSPER program delivery system as a formal vehicle for addressing substance misuse and abuse in Ohio communities. Promoting School-community-university Partnerships to Enhance Resilience (PROSPER) is a nationally recognized, evidence-based program delivery system designed to implement prevention…
Descriptors: School Community Relationship, College School Cooperation, Partnerships in Education, Prevention
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Omarova, Gulnara; Saduakas, Gulbanu; Zhumabayeva, Aziya; Akzholova, Aktoty; Uaisova, Gulnar – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to determine the attitudes of elementary school 4th graders regarding electronic books developed through innovative technologies in the development of vocabulary. Qualitative research methods were used in accordance with the purpose of the research. The data of the research were collected by the semi-structured…
Descriptors: Vocabulary Development, Elementary School Students, Electronic Publishing, Addictive Behavior