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Monika Mladenovic; Žana Žanko; Goran Zaharija – Journal of Educational Computing Research, 2024
The use of a pedagogical approach mediated transfer with the bridging method has been successful in facilitating the transitions from block-based to text-based programming languages. Nevertheless, there is a lack of research addressing the impact of this transfer on programming misconceptions during the transition. The way programming concepts are…
Descriptors: Programming, Misconceptions, Teaching Methods, Computer Science Education
Marius Banut; Ion Albulescu – Journal on Efficiency and Responsibility in Education and Science, 2024
In pedagogical language, "scaffolding" is frequently used to replace the expression "support in learning". In didactic terms, the practice in the classroom shows that various types of support, such as the teacher, colleagues, and technologies, contribute to more efficient learning. In terms of technologies, the present study…
Descriptors: Scaffolding (Teaching Technique), Music Education, Foreign Countries, Urban Environment
Anil Erkan; Sumeyra Akkaya – Journal of Education in Science, Environment and Health, 2025
This study aims to examine the views of fourth-grade primary school students on coding education given through the Scratch program by determining the students' skills in using the program and algorithmic thinking skills. The study was conducted as a one-group study with an embedded mixed design. The study group consisted of 32 students attending…
Descriptors: Elementary School Students, Grade 4, Programming, STEM Education
Yanjia Liu; Chao Qin; Hao He – Journal of Computer Assisted Learning, 2024
Background: The world is moving towards digitalization and intelligence. Programming has become an essential development competency. Even though many countries are currently making great efforts to expand programming education, the programming education in these countries shows an imbalance in geographical and gender dimensions. We found that few…
Descriptors: Programming, Females, Womens Education, Rural Areas
Lihui Sun; Junjie Liu – Journal of Educational Computing Research, 2024
Computational thinking (CT), as a new future-oriented literacy, has gained attention at the basic education level. Graphical programming is the common way to develop CT in primary students, but this drag-and-drop programming may weaken students' understanding of programming's abstract concepts and code logic. Text-based programming approaches can…
Descriptors: Thinking Skills, Computation, Programming, Gamification
Gary K. W. Wong; Shan Jian; Ho-Yin Cheung – Education and Information Technologies, 2024
This study examined the developmental process of children's computational thinking using block-based programming tools, specifically algorithmic thinking and debugging skills. With this aim, a group of children (N = 191) from two primary schools were studied for two years beginning from the fourth grade, as they engaged in our block-based…
Descriptors: Thinking Skills, Skill Development, Computation, Algorithms
Carina Büscher – International Journal of Science and Mathematics Education, 2025
Computational thinking (CT) is becoming increasingly important as a learning content. Subject-integrated approaches aim to develop CT within other subjects like mathematics. The question is how exactly CT can be integrated and learned in mathematics classrooms. In a case study involving 12 sixth-grade learners, CT activities were explored that…
Descriptors: Mathematics Instruction, Thinking Skills, Teaching Methods, Computer Science Education
Mehmet Küçük; Tarik Talan; Muhammet Demirbilek – Informatics in Education, 2024
This study investigated the effects of 3D model building activities with block codes on students' spatial thinking and computational thinking skills. The study group consists of 5th grade students in a secondary school in the Central Anatolia region of Turkey. For the study, a pretestposttest control group was utilized within the experimental…
Descriptors: Computation, Thinking Skills, Spatial Ability, Programming
Xinli Zhang; Yuchen Chen; Danqing Li; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – Journal of Educational Computing Research, 2024
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied…
Descriptors: Robotics, Teaching Methods, Academic Achievement, Student Motivation
Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
Xue Zhang; Chao Qin; Yanjia Liu; Haipeng Wan – ACM Transactions on Computing Education, 2024
Pair programming is an effective instructional format in programming education for adolescents. Within pair programming, three potential gender combinations may arise: Boy-Boy (BB), Girl-Girl (GG), and Boy-Girl (BG). This study explores the impact of different gender pairings on the programming self-efficacy and collaborative attitudes of…
Descriptors: Programming, Gender Differences, Cooperative Learning, Self Efficacy
Gary K. W. Wong – Education and Information Technologies, 2024
As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of…
Descriptors: Computation, Problem Solving, Skill Development, Programming
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Effect of an OwlSpace Programming Course on the Computational Thinking of Elementary School Students
Wei-Ying Li; Tzu-Chuen Lu – Informatics in Education, 2024
This study investigates the effect of programming courses on the computational thinking (CT) skills of elementary school students and the learning effectiveness of students from different backgrounds who are studying programming. We designed a OwlSpace programming course into an elementary school curriculum. Students in fourth and fifth grades…
Descriptors: Programming, Computation, Thinking Skills, Elementary School Students
Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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