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Wajeeh Daher – International Journal of Mathematical Education in Science and Technology, 2024
Researchers pointed at project-based science education encourages students' dialogic practices such as wondering about the scientific phenomenon and asking questions, which may positively affect positively students' democratic practices in the classroom. It is the goal of the present research to verify this issue. Sixty-six Grade 5 students…
Descriptors: Elementary School Students, Democracy, Active Learning, Student Projects
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Yongzhi Zhou; Nirat Jantharajit; Sarit Srikhao – Asian Journal of Contemporary Education, 2025
This study scrutinizes the influence of project-based learning (PBL) and inquiry-based learning (IBL) on fourth graders' teamwork skills and critical thinking in math classes. A historical review reveals that while they have positive effects in multiple fields, their sole use in elementary math teaching is yet to be explored. 55 fourth-grade…
Descriptors: Active Learning, Student Projects, Inquiry, Teaching Methods
Ioannis Vassiloudis; Vaia Chalda – Pedagogical Research, 2024
This study reports the results obtained from the implementation of an educational program for primary education in relation to the development or enhancement of students' learning motivation. The publication of a school journal by 24 6th grade students at a public primary school in Greece and their teacher was the main project of the project. The…
Descriptors: Foreign Countries, Elementary Education, Learning Motivation, Student Motivation
David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
Exploring Children's L2 Disciplinary Literacy through a Multimodal Science Project in a CLIL Context
Yvette Coyle; Julio Roca de Larios – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
This study explores the ways in which young second language learners in an intact fourth-grade content and language integrated (CLIL) science class drew on the affordances of multiple semiotic resources including language, images, sound, movement, etc., to construct disciplinary knowledge in the context of a multimodal project on machines. After…
Descriptors: Second Language Learning, Content and Language Integrated Learning, Grade 4, Science Instruction
Güliz Aydin; Osman Mutlu – International Journal of Contemporary Educational Research, 2023
The aim of this study is to investigate the effects of Project-Based Learning (PBL) and Flipped Classroom Model (FCM) supported by PBL on sixth grade students' academic achievement, retention of knowledge, and individual innovation competence. A quasi-experimental design with a pre-test and post-test control group was used in the study. While the…
Descriptors: Active Learning, Student Projects, Flipped Classroom, Academic Achievement
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy
Sarah J. Carrier; Lindsey H. Sachs; Jill M. McGowan; Meredith Hayes; P. Sean Smith; Christine L. Goforth; Sarah E. Safley – International Journal of Science Education, 2025
Science education is an important component of a full education beginning in primary grades. In recent decades, research has identified young learners' rich knowledge of the natural world and their potential to connect with sophisticated science ideas. Elementary teachers face many challenges to implementing reform-based science instruction in…
Descriptors: Elementary School Teachers, Science Education, Citizen Participation, Elementary School Science
Necla Dönmez Usta; Neslihan Ültay – Science Insights Education Frontiers, 2025
This study seeks to determine the pre-service science teachers' STEM self-efficacy beliefs, STEM awareness, and 21st century skills at the beginning and end of a technology-based project. 28 pre-service science teachers, all aged 20-24, were included in the study. They were the 3rd or 4th grade pre-service science teachers studying at 13…
Descriptors: STEM Education, Self Efficacy, 21st Century Skills, Preservice Teachers
Woo, Karen; Falloon, Garry – Journal of Educational Computing Research, 2023
Coding is increasingly popular in schools around the world and is often taught by non-specialist teachers as an integrated task with other subject areas. In this article, we explore the relationship between computer science (CS) concepts and students' multimodal expression in a coding animated narrative (CAN) task in the context of an integrated…
Descriptors: Coding, Computer Science, Animation, Student Projects
David Antonio Rosas; Natalia Padilla-Zea; Daniel Burgos – Smart Learning Environments, 2025
This paper advances in the understanding of motivation in terms of flow in groups from a physiological perspective. We use wearable devices to monitor the heart rate variation during a set of sessions of face-to-face STEAM project-based learning. By using Action Research with mixed-methods design, we observed a set of 28 students in real-world…
Descriptors: Modeling (Psychology), Physiology, STEM Education, Art Education
Idam Ragil Widianto Atmojo; Dwi Yuniasih Saputri; Resty Kurnia Dewi; Moh Salimi; Roslinawati Mohd Roslan; Lilia Halim – Educational Process: International Journal, 2025
Background/purpose: This study aims to evaluate the effect of the application of the PjBL learning model assisted by AR on students' critical thinking skills. The focus of this study is on sixth-grade students with solar system material, designed to explore how the integration of AR technology in PjBL can improve student engagement, conceptual…
Descriptors: Student Projects, Active Learning, Astronomy, Science Education
Hira Javed; Muhammad Athar Hussain; Mubeshera Tufail – Bulletin of Education and Research, 2024
Traditional teaching practices lack student-focused learning, critical thinking, interactivity, creativity and student's engagement in the classroom, which results in boredom and low motivation among students. Moreover, these practices disregard diversification or variability in learners in a classroom. To engage such learners and create better…
Descriptors: Usability, Grade 5, Elementary School Students, Academic Achievement