Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Educational Games | 3 |
Grade 5 | 3 |
Control Groups | 2 |
Elementary School Students | 2 |
Experimental Groups | 2 |
Grade 6 | 2 |
Learning Motivation | 2 |
Problem Solving | 2 |
Science Instruction | 2 |
Student Motivation | 2 |
More ▼ |
Source
Educational Technology… | 4 |
Author
Chang, Shao-Chen | 1 |
Cho, I.-Hsuan | 1 |
Chu, Hui-Chun | 1 |
Es-Sajjade, Abdelghani | 1 |
Hwang, Gwo-Haur | 1 |
Ke, Fengfeng | 1 |
Paas, Fred | 1 |
Yang, Hsi-Hsun | 1 |
Yeo, Jun-Hui | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Elementary Education | 4 |
Intermediate Grades | 4 |
Middle Schools | 4 |
Grade 5 | 3 |
Grade 6 | 2 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness