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Showing 1 to 15 of 21 results Save | Export
Andrew Lehman – ProQuest LLC, 2024
Geometry is a strand of mathematics that can benefit individuals in many areas of life. Test results, such as the TIMSS results, indicate that geometry is an area for growth among American students. With a need for students to better understand geometry, several academic standards have been created to direct geometry instruction in the United…
Descriptors: Mathematics Achievement, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
Lucas Schoppe – ProQuest LLC, 2023
The current music education paradigm may be considered an oppressive experience for both students and teachers through its historical foundation, standardized nature, and focus on Western art repertoire and its associated skill building. Realizing the oppressive nature of many aspects of music education, some scholars and practitioners have sought…
Descriptors: Music Education, Grade 5, Elementary School Students, Computer Software
Sherron McLennon – ProQuest LLC, 2020
Educational software can increase cognitive load and reduce learning in the K-12 classroom. The purpose of this quantitative quasi-experimental study was to compare the pretest/posttest changes in critical thinking skills and cognitive load in fourth-grade students after using multimedia software based on whether the design of the software product…
Descriptors: Computer Software, Cognitive Processes, Difficulty Level, Critical Thinking
Elyar Isgandarli – ProQuest LLC, 2022
Educational technology is evolving and growing at a faster pace than ever before. Such fast-paced growth makes it difficult to evaluate and measure its effectiveness in a timely manner and creates a need for independent academic literature in this area. This study serves to address to this need and contribute to the body of literature. The intent…
Descriptors: Standardized Tests, Computer Software, Academic Achievement, Correlation
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Laurie A. Coker – ProQuest LLC, 2022
This developmental research aims to: (1) examine the developmental processes of the application called MagicSpells, a haptically-enhanced, digital, vocabulary acquisition application design for learners with dyslexia, (2) investigate the structure and design of the application, and (3) analyze the results of the reviews and usability tests…
Descriptors: Educational Technology, Computer Software, Vocabulary Development, Dyslexia
Shirin Hashim – ProQuest LLC, 2024
This dissertation consists of three papers. In each paper, I leverage a different quantitative method to study a downstream effect of technology on educational outcomes. In the first paper, I study the impact of an online math learning program on 3rd through 5th grade math achievement in Louisiana. Employing Zearn Math usage metrics and…
Descriptors: Technology Uses in Education, Influence of Technology, Electronic Learning, Elementary School Mathematics
Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
Laolagi, Laura – ProQuest LLC, 2022
Storytelling is universal and is popular in many cultures where it is a medium people use to preserve their beliefs, social values, wisdom, and cultural experiences as well as transfer them from one generation to another. In American Samoa, over 90% of students are classified as English Language Learners (ELLs) and literacy rates are very low,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Writing Improvement
Shawn M. Donnelly – ProQuest LLC, 2021
The purpose of this study is to evaluate the effectiveness of IXL Math online software in raising student achievement on the New York State Math exam, with special focus on effects by student gender, ethnicity and disability status. The study includes an analysis of the relationship between scale scores and time spent using the IXL system, number…
Descriptors: Computer Software, Electronic Learning, Academic Achievement, Urban Schools
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Geer, Brandon Terrell – ProQuest LLC, 2014
Success Maker is an educational software that differentiates and personalizes K-8 reading and math. Limited research has been conducted on the impact of Success Maker on Grade 4 math state tests. At the research site, located in southeastern United States, 33.7% of fourth grade students did not pass the Palmetto Assessment of State Standards…
Descriptors: Computer Software, Grade 4, Mathematics, Mathematics Tests
Myers, Brenda Gail – ProQuest LLC, 2016
Using a quantitative ex post facto causal comparative research design, this study analyzed the effects of the Academy of Reading software program on students' reading achievement. Tennessee Comprehensive Assessment Program (TCAP) reading scale scores of students in the fourth, fifth, and sixth grades from 2013-2014 were utilized in this study. The…
Descriptors: Middle School Students, Reading Programs, Reading Instruction, Reading Achievement
Young, Janice L. – ProQuest LLC, 2014
The purpose of the study was to test the theoretical perspective that related Classworks (2008) technology to reading achievement of fourth grade students to determine if a significant difference existed in student reading achievement between the supplemental uses of Classworks software reading program to that of standard classroom instruction.…
Descriptors: Reading Achievement, Computer Software, Technology Integration, Elementary School Students
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