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Studer, Micah David – ProQuest LLC, 2018
The Digital Divide that segments the technology "haves" from the "have-nots" continues to persist despite technology being more accessible than ever before. As schools adopt one-to-one programs in the form of ubiquitous computing programs, it remains unclear whether allowing students to take the devices home would affect the…
Descriptors: Access to Computers, Educational Technology, Technology Uses in Education, Middle School Students
Hoover, Jennifer Lauren – ProQuest LLC, 2019
Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. While gamification may increase motivation in other contexts, its effective use in digital mathematics instruction to motivate elementary students is undetermined. Based on the constructs of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Game Based Learning