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Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Gaston, Joseph P.; Havard, Byron – TechTrends: Linking Research and Practice to Improve Learning, 2019
The purpose of this study was to determine how Collaborative Video Production (CVP) influences students' perceived learning, content interest, and school interest. The theoretical framework is based on the Four Phase Interest Model developed by Renninger and Hidi (2016). The sample consisted of 242 students and 13 teachers representing grades 2…
Descriptors: Elementary School Students, Student Interests, Video Technology, Cooperative Learning