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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Wayan Pudma Febby Mandalika; Woro Srihastuti; Irvan Syahrizal; Marwan – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The learning model used by educators only transmits knowledge and does not provide opportunities for students to interact, causing them to lose time to develop their experience in the collaborative learning process. This research aims to improve collaboration skills by implementing a problem-based learning model in grade IV elementary school. The…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Problem Based Learning
Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
Jasmine Alvarado – Journal of Educational Change, 2024
This reflective essay describes one fourth-grade class's efforts to engage in place-based inquiry regarding food access in response to COVID-19 pandemic recovery efforts. Through this reporting, the author presents the following set of orientations that recognize the inescapable role that place has in teaching and learning and that positions…
Descriptors: Grade 4, COVID-19, Pandemics, Place Based Education
Daniel Adeboye; Desmond W. Govender; Irene Govender – International Society for Technology, Education, and Science, 2024
Students naturally have a phobia for STEM subjects which leads to poor performance in these subjects. The reason for this is varied but can be associated with the teaching approach. As an improvement on the traditional teaching method and the earlier technology-enabled teaching methodologies, using the affordances of technology to effectively…
Descriptors: STEM Education, Intervention, Learning Activities, Elementary School Students
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Guo Su; Jia Sun; Taotao Long; Wenli Chen; Aoxue Mei – Journal of Science Education and Technology, 2025
This study explored the impact of "Argumentation-driven inquiry" (ADI) on primary school students' argumentation performance in a blended synchronous learning environment (BSLE). A total of 159 fifth-grade primary school students (79 from an urban school and 80 from a rural school) participated in this quasi-experimental study. Students…
Descriptors: Persuasive Discourse, Inquiry, Academic Achievement, Synchronous Communication
David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
Yishen Song; Liming Guo; Qinhua Zheng – Education and Information Technologies, 2025
Scientific inquiry ability is closely related to the process of hands-on inquiry practice. However, its assessment is often separated from this practice due to the limitation of technical basis and labor cost. The development of multimodal data analysis provides a new opportunity to realize automated assessment based on hands-on practice.…
Descriptors: Elementary School Students, Grade 4, Hands on Science, Experiential Learning
Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
Qianqian Gao; Mingwen Tong; Jia Sun; Chao Zhang; Yuxin Huang; Si Zhang – Journal of Science Education and Technology, 2025
The blended synchronous classroom fosters equitable and balanced educational development; however, challenges persist, including low motivation and suboptimal effects on the deep learning of remote students. This study employs a student-centered learning approach and incorporates the process-oriented guided inquiry learning (POGIL) strategy into…
Descriptors: Inquiry, Blended Learning, Synchronous Communication, Science Education
Owens, A. D.; Hite, R. L. – Research in Science & Technological Education, 2022
Background: To prepare K-12 students for the globalizing Science, Technology, Engineering, and Mathematics (STEM) workplace, teachers must utilize pedagogies to improve students' 21st century skills, specifically in communication. Project Based Learning (PBL) has evidenced success in enhancing students' communication skills, while global…
Descriptors: Communication Skills, Competence, STEM Education, Electronic Learning
Development of an Inquiry Activity Model Emphasizing the Representation of Primary Science Textbooks
Soyeon Kim; Jung Bog Kim – Journal of Baltic Science Education, 2024
Despite increased research interest in improving students' scientific inquiry abilities, how to conduct scientific inquiry using science textbooks that are easily accessible to primary school students remains understudied. This study developed and verified an inquiry activity model (IAM) to improve the performance of primary school students in…
Descriptors: Science Instruction, Teaching Methods, Inquiry, Active Learning