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No Child Left Behind Act 20011
Showing 1 to 15 of 98 results Save | Export
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Ünal Çakiroglu; Volkan Selçuk – Education and Information Technologies, 2025
In recent years, when computational thinking (CT) has become increasingly important, utilizing machine learning (ML) techniques provides a revolutionary method for comprehending and improving cognitive skills for young students. However, few studies deepen the process of learning ML and CT. This exploratory study aims to investigate the impact of…
Descriptors: Thinking Skills, Computation, Grade 5, Secondary School Students
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Chi-Jen Lin; Husni Mubarok – Interactive Learning Environments, 2024
Fostering young learners' computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and the gender gap issue, so an appropriate strategy is needed to guide students to achieve the learning goals. In this study, an AI (Artificial…
Descriptors: Computation, Thinking Skills, Blended Learning, Artificial Intelligence
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Yun Dai – Education and Information Technologies, 2025
There is a growing consensus that AI literacy requires a holistic lens, including not only technical knowledge and skills but also social and ethical considerations. Yet, providing holistic AI education for upper-primary students remains challenging due to the abstract and complex nature of AI and a lack of pedagogical experiences in schools.…
Descriptors: Integrated Activities, Holistic Approach, Artificial Intelligence, Computer Science Education
Wei Yan – ProQuest LLC, 2023
Given the connection between problem-solving and computational thinking (CT), studying the connections between these two constructs is critical. This study focused on students' computational problem-solving strategies, specifically how they applied conditional logic to solve CT-related puzzles within a game-based learning environment called…
Descriptors: Problem Solving, Computation, Thinking Skills, Game Based Learning
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Deyner Bolaño; Darwin Peña-González; Roberto Torres – Mathematics Teaching Research Journal, 2024
The purpose of this study was to analyze the activities in the Problem-Based Learning (PBL) methodology among high school students when solving problems related to the field of plane figures, both in extra-mathematical and intra-mathematical environments. The research was qualitative and constituted a case study. The technique used to select the…
Descriptors: Learning Activities, Problem Based Learning, Grade 6, Grade 7
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Kwon, Kyungbin; Jeon, Minji; Guo, Meize; Yan, Ge; Kim, Jiyoung; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A. – Journal of Research on Technology in Education, 2023
The primary goals of this research were to investigate the development of computational thinking (CT) skills among elementary students and to identify areas for improvement in their CT practices. Empirical investigations, accomplished in a learner-centered, problem-based learning curriculum for sixth-graders, sought to examine student proficiency…
Descriptors: Computation, Thinking Skills, Problem Based Learning, Elementary School Students
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Tzur, Ron; Harrington, Cody; DeBay, Dennis; Davis, Alan – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Through a constructivist teaching experiment, we studied how a 6th-grade student (Adam, pseudonym) struggling in mathematics may reorganize his available additive scheme (count-up-to) into a more advanced scheme involving the decomposition of composite units (break-apart-make-ten, or BAMT). First, we posed a task that led us to infer Adam was yet…
Descriptors: Grade 6, Mathematics Instruction, Learning Problems, Elementary School Students
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Tzur, Ron; Johnson, Heather Lynn; Norton, Anderson; Davis, Alan; Wang, Xin; Ferrara, Michael; Harrington, Cody; Hodkowski, Nicola Mercedes – Cognition and Instruction, 2021
We examine a hypothesis implied by Steffe's constructivist model of children's numerical reasoning: a child's "spontaneous" additive strategy may relate to a foundational form of multiplicative reasoning, termed multiplicative double counting (mDC). To this end, we mix quantitative and qualitative analyses of 31 fourth graders' responses…
Descriptors: Constructivism (Learning), Mathematics Skills, Elementary School Students, Grade 4
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Jessica M. Namkung; Peng Peng; Marc J. Goodrich – Learning Disability Quarterly, 2025
This study is a secondary analysis of the data collected in a randomized control trial study with sixth graders with mathematics learning difficulties (MLDs). We explored the relation between mathematics anxiety and mathematics performance for students with and without MLD. We further explored whether mathematics vocabulary and computational…
Descriptors: Mathematics Anxiety, Mathematics Skills, Correlation, Students with Disabilities
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Çetin, Ömer F.; Akkusçi, Himmet – Education Quarterly Reviews, 2021
This research aims to explore the secondary school sixth and seventh graders' length measuring estimation skills developing activities related to the daily life objects. The study is in a qualitative multiple case study model. The universe of the research consisted of the sixth and seventh graders. The sample of the research consisted of 85…
Descriptors: Secondary School Students, Grade 6, Grade 7, Measurement
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Desoete, Annemie; Baten, Elke – International Electronic Journal of Elementary Education, 2022
Several factors seem important to understand the nature of mathematical learning. Byrnes and Miller combined these factors into the Opportunity-Propensity model. In this study the model was used to predict the number-processing factor and the arithmetic fluency in grade 4 (n = 195) and grade 5 (n = 213). Gender, intelligence and affect (positive…
Descriptors: Mathematics Education, Elementary School Mathematics, Elementary School Students, Grade 4
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Mehmet Küçük; Tarik Talan; Muhammet Demirbilek – Informatics in Education, 2024
This study investigated the effects of 3D model building activities with block codes on students' spatial thinking and computational thinking skills. The study group consists of 5th grade students in a secondary school in the Central Anatolia region of Turkey. For the study, a pretestposttest control group was utilized within the experimental…
Descriptors: Computation, Thinking Skills, Spatial Ability, Programming
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Nur, Andi Saparuddin; Kartono, Kartono; Zaenuri, Zaenuri; Rochmad, Rochmad – Participatory Educational Research, 2022
The integer is a basic concept in studying arithmetic and algebra. However, students still frequently experience misconceptions, especially in negative integer, count operations. Traditional games are activities that are often carried out by students in coastal areas so that they are relevant to be used as a tool to construct learning trajectories…
Descriptors: Learning Processes, Elementary School Students, Grade 6, Preadolescents
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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
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