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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
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Kaur, Daljit; Koval, Ashely; Chaney, Hannah – International Journal of Research in Education and Science, 2017
This qualitative study was conducted to identify the potential of using iPad as a supplement to teach math to students with learning disabilities. Ten teacher candidates from a university in the south provided one-on-one math tutoring services to ten students in a self-contained classroom at a local high poverty elementary school. The students…
Descriptors: Handheld Devices, Technology Uses in Education, Assistive Technology, Supplementary Reading Materials
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McKeown, Debra; Kimball, Kathleen; Ledford, Jennifer – Education and Treatment of Children, 2015
Young writers, especially students with disabilities, have difficulty writing complete essays, and when asked to revise often make only surface-level changes. Individualized feedback may lead to gains in writing achievement, but finding class time for feedback is difficult. Using a multiple probe across participants design, the effectiveness of…
Descriptors: Asynchronous Communication, Feedback (Response), Audio Equipment, Elementary School Students