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Ikuta, Takashi; Gotoh, Yasushi; Uchiyama, Wataru – International Association for Development of the Information Society, 2019
Teacher cognition in classroom lessons is identified by an ongoing method using virtual reality (VR) videos. There are place and time constraints in real time implementation of the ongoing method in synchronous situations. To avoid these, recorded virtual reality videos were used. As a result, the existence of non-corresponding cognition was…
Descriptors: Computer Simulation, Video Technology, Schemata (Cognition), Synchronous Communication
Grotzer, Tina A.; Powell, Megan M.; Derbiszewska, Katarzyna M.; Courter, Caroline J.; Kamarainen, Amy M.; Metcalf, Shari J.; Dede, Christopher J. – Technology, Knowledge and Learning, 2015
Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason beyond these boundaries has met with some success based upon tests that cue students to the types of reasoning required. Virtual worlds offer an…
Descriptors: Ecology, Logical Thinking, Grade 5, Grade 6

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