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Violet Elizabeth Hower – ProQuest LLC, 2023
The problem addressed in this qualitative narrative inquiry study was that middle school students in Grades 6-8 may lack preparation for the required soft skills to enter college or the workforce. The purpose of this qualitative narrative inquiry study was to closely explore the individual participants' stories through thick, rich descriptions and…
Descriptors: Electronic Learning, Computer Uses in Education, Skill Development, Middle School Students
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
Huang, Hsin-Mei E.; Wu, Hsin-Yueh – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This research examined the effects of two instructional treatments on training performance in solid volume measurement and potential effects on solving capacity and displaced volume problems by two related studies. Fifty-three fifth-graders from a public elementary school in Taipei, Taiwan, participated. In the Phase 1 study, the children (n = 27)…
Descriptors: Knowledge Level, Geometry, Mathematics Activities, Intervention
Pruden, Manning; Kerkhoff, Shea N.; Spires, Hiller A.; Lester, James – Reading & Writing Quarterly, 2017
The aim of this study was to explore how "Narrative Theatre," a narrative-centered digital learning environment, supported the writing processes of 3 struggling adolescent male writers. We utilized a multicase study approach to capture 3 sixth-grade participants' experiences with the digital learning environment before, during, and after…
Descriptors: Writing Achievement, Writing Improvement, Writing Processes, Males
Combrinck, Celeste; Mtsatse, Nangamso – South African Journal of Education, 2019
South Africa participated in the electronic version of the Progress in International Reading Literacy Study (ePIRLS) in 2016 but faced many challenges during implementation. Accurate databases on information and communication technologies (ICT) capacity of schools were not available for sampling in Gauteng, many schools had old and/or…
Descriptors: Foreign Countries, Grade 4, International Assessment, Achievement Tests
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Lin, C.-P.; Wong, L.-H.; Shao, Y.-J. – Journal of Computer Assisted Learning, 2012
This paper reports an investigation into the effects of collaborative concept mapping in a digital learning environment, in terms of students' overall learning gains, knowledge retention, quality of student artefacts (the collaboratively created concept maps), interactive patterns, and learning perceptions. Sixty-four 12-year-old students from two…
Descriptors: Cooperative Learning, Concept Mapping, Electronic Learning, Computer Uses in Education
Center for Children and Technology, Education Development Center, Inc, 2016
"Fable Writer" is an online reading, writing and research tool designed to facilitate synchronous, collaborative writing tool that enables learners to read and copy text and images from teacher-curated books and Web-based resources in the "Fable Reader" digital library. The "Fable Writer" project addressed two…
Descriptors: Writing Instruction, Collaborative Writing, Writing (Composition), Computer Uses in Education
Ko, Chien-Chuan; Chiang, Chun-Han; Lin, Yun-Lung; Chen, Ming-Chung – Educational Technology & Society, 2011
Students with disabilities encounter many difficulties in learning activities, especially in reading. To help them participate in reading activities more effectively, this study proposed an integrated reading support system based on the principle of multiple representations. An integrated e-reading support system provides physical, sensory, and…
Descriptors: Computer Uses in Education, Assistive Technology, Instructional Systems, Electronic Learning
Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education