Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 21 |
Since 2006 (last 20 years) | 52 |
Descriptor
Source
Author
Young, Shelley Shwu-Ching | 3 |
Chang, Cheng-Sian | 2 |
Hsiao, Hsien-Sheng | 2 |
Hung, Hui-Chun | 2 |
Hwang, Gwo-Jen | 2 |
Lin, Chien-Yu | 2 |
Abrami, Philip C. | 1 |
Acun, Ismail | 1 |
Agrawal, Riddhi | 1 |
Aidinopoulou, Vasiliki | 1 |
Al Musawi, A. | 1 |
More ▼ |
Publication Type
Reports - Research | 41 |
Journal Articles | 39 |
Dissertations/Theses -… | 9 |
Tests/Questionnaires | 3 |
Reports - Evaluative | 2 |
Education Level
Elementary Education | 52 |
Intermediate Grades | 52 |
Middle Schools | 40 |
Grade 5 | 24 |
Grade 4 | 19 |
Grade 6 | 18 |
Junior High Schools | 12 |
Secondary Education | 12 |
Grade 7 | 8 |
Grade 3 | 5 |
Grade 8 | 5 |
More ▼ |
Audience
Location
Taiwan | 12 |
Turkey | 6 |
Florida | 2 |
New York | 2 |
Pennsylvania | 2 |
Arizona | 1 |
California | 1 |
Canada | 1 |
China | 1 |
China (Beijing) | 1 |
Delaware | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Academic Motivation Scale | 1 |
Bender Visual Motor Gestalt… | 1 |
Computer Attitude Scale | 1 |
Cornell Critical Thinking Test | 1 |
Peabody Picture Vocabulary… | 1 |
Self Description Questionnaire | 1 |
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Pal, Yatendra; Agrawal, Riddhi – Journal on School Educational Technology, 2019
The use of innovative methods in educational institutions is not just crucial, it is downright imperative. It has the potential to not just improve education system, but also to empower students, strengthen governance, and create retention value of all that has been taught. Gone are the days of archaic ideologies and methods of teaching. In modern…
Descriptors: Educational Technology, Computer Oriented Programs, Instructional Effectiveness, Elementary School Students
Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Jadallah, May; Hund, Alycia M.; Thayn, Jonathan; Studebaker, Joel Garth; Roman, Zachary J.; Kirby, Elizabeth – Journal of Geography, 2017
This study explores the effects of geographic information systems (GIS) curriculum on fifth-grade students' spatial ability and map-analysis skills. A total of 174 students from an urban public school district and their teachers participated in a quasi-experimental design study. Four teachers implemented a GIS curriculum in experimental classes…
Descriptors: Geography Instruction, Geographic Information Systems, Grade 5, Spatial Ability
Hwang, Gwo-Jen; Lai, Chiu-Lin – Educational Technology & Society, 2017
Flipped learning is a well-recognized learning mode that reverses the traditional in-class instruction arrangement by delivering learning content outside of the classroom and engaging students in more activities in class. However, it remains a challenge for students to comprehend the learning material by themselves, particularly when learning…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
Cigerci, Fatih Mehmet; Gultekin, Mehmet – Issues in Educational Research, 2017
The aim of this study was to determine the effect of digital stories on the Turkish (mother language) listening skills of fourth grade students. The study used a mixed methods and was conducted in two fourth grade classrooms (ages 9-10 years) in a primary school in Eskisehir city, Turkey, during the 2014-2015 spring semester. During the 8-week…
Descriptors: Foreign Countries, Turkish, Listening Skills, Grade 4
Chen, Chia-Chen; Lin, Pei-Hsuan – Interactive Learning Environments, 2016
In recent years information technology has been integrated into education to produce a series of trends, beginning with "electronic learning" (e-learning), through "mobile learning" (m-learning) and finally to "ubiquitous learning" (u-learning), which aims to improve learner motivation through overcoming the…
Descriptors: Astronomy, Teaching Methods, Electronic Learning, Technology Uses in Education
Lisa K. Fazio; Casey A. Kennedy; Robert S. Siegler – Grantee Submission, 2016
We examined whether playing a computerized fraction game, based on the integrated theory of numerical development and on the Common Core State Standards' suggestions for teaching fractions, would improve children's fraction magnitude understanding. Fourth and fifth-graders were given brief instruction about unit fractions and played "Catch…
Descriptors: Educational Games, Computer Games, Fractions, Mathematics Instruction
Zhang, Yiyun; Zhou, Xinlin – Journal of Learning Disabilities, 2016
Mathematical learning difficulty (MLD) is prevalent in the development of mathematical abilities. Previous interventions for children with MLD have focused on number sense or basic mathematical skills. This study investigated whether mathematical performance of fifth grade children with MLD could be improved by developing knowledge structures by…
Descriptors: Learning Problems, Mathematics Instruction, Mathematics Skills, Intervention
Singleton, Sondra Shively – ProQuest LLC, 2016
The purpose of this study was to examine the effect of microblogging as an authentic real-world technology in a middle school classroom in response to the 2010 Department of Education's call to provide students with more relevant digital experiences. The non-equivalent control group, pretest-posttest design study was used to determine if…
Descriptors: Electronic Publishing, Middle School Students, Educational Technology, Technology Uses in Education
Tanner, Patricia; Karas, Carly; Schofield, Damian – Journal of Information Technology Education: Innovations in Practice, 2014
This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
Liou, Hsin-Hun; Yang, Stephen J. H.; Chen, Sherry Y.; Tarng, Wernhuar – Educational Technology & Society, 2017
Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students' realistic experience.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Teaching Methods
Chang, Yi-Hsing; Lin, Yu-Kai; Fang, Rong-Jyue; Lu, You-Te – EURASIA Journal of Mathematics, Science & Technology Education, 2017
A situated Chinese cultural festival learning system based on motion sensing is developed in this study. The primary design principle is to create a highly interactive learning environment, allowing learners to interact with Kinect through natural gestures in the designed learning situation to achieve efficient learning. The system has the…
Descriptors: Foreign Countries, Asian Culture, Teaching Methods, Motion
Aidinopoulou, Vasiliki; Sampson, Demetrios G. – Educational Technology & Society, 2017
The benefits of the flipped classroom (FC) model in students' learning are claimed in many recent studies. These benefits are typically accounted to the pedagogically efficient use of classroom time for engaging students in active learning. Although there are several relevant studies for the deployment of the FC model in Science, Technology,…
Descriptors: Action Research, History Instruction, Thinking Skills, Integrated Learning Systems
What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction