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Gün, Mesut – International Journal of Progressive Education, 2016
The purpose of this empirical study is to determine how and to what extent the use of animations impacts auditory acquisition, one of the key learning fields in 6th grade grammar, as measured by students' academic success and completion rates. By using a pre-test and post-test design, this empirical study randomly divided a group of Turkish 6th…
Descriptors: Foreign Countries, Animation, Grade 6, Listening Comprehension
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Mosley, Pauline; Ardito, Gerald; Scollins, Lauren – American Journal of Engineering Education, 2016
The principal purpose of this investigation is to study the effect of robotic cooperative learning methodologies on middle school students' critical thinking, and STEM interest. The semi-experimental inquiry consisted of ninety four six-grade students (forty nine students in the experimental group, forty five students in the control group), chosen…
Descriptors: Robotics, Cooperative Learning, Student Interests, STEM Education
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Ilhan, Genç Osman; Oruç, Sahin – Educational Research and Reviews, 2016
The rapidly changing technological developments have affected education as it does every other fields of human endeavor. The number of technology applications used in education increases every day. One of these tools is multimedia. In the studies about the use of multimedia in education, it has been reached that multimedia increases students'…
Descriptors: Multimedia Instruction, Case Studies, Social Studies, Academic Achievement
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Fastame, Maria Chiara; Callai, Daniela – Educational Psychology in Practice, 2015
The current study was primarily aimed at verifying the effect of a combined computer-assisted and pencil-and-paper training that was developed to empower visuo-spatial abilities in primary school pupils. One hundred and twenty third grade (mean average: eight years old) and fourth grade (mean age: nine years old) students attending several Italian…
Descriptors: Followup Studies, Elementary School Students, Spatial Ability, Computer Assisted Instruction
Ray, Holly Wilson – ProQuest LLC, 2013
With children growing up as digital natives, they have become accustomed to a fast paced, multitasking environment. In this digital landscape, children's brains learn in a parallel format, with instant information, as opposed to the traditional linear format with one skill being introduced at a time. Today's education methods used to…
Descriptors: Reading Habits, Reading Interests, Electronic Publishing, Web 2.0 Technologies
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Ryoo, Kihyun – Journal of Science Education and Technology, 2015
This study examines whether and how tapping into students' everyday language in a web-based learning environment can improve all students' science learning in linguistically heterogeneous classrooms. A total of 220 fifth-grade English Language Learners (ELLs) and their non-ELL peers were assigned to either an everyday English approach…
Descriptors: Technology Uses in Education, Technology Integration, Instructional Improvement, Science Instruction
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Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On average,…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
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Asan, Askin; Haliloglu, Zeynep – Turkish Online Journal of Educational Technology - TOJET, 2005
Project-based learning offers the opportunity to apply theoretical and practical knowledge, and to develop the student's group working, and collaboration skills. In this paper we presented a design of effective computer class that implements the well-known and highly accepted project-based learning paradigm. A pre-test/post-test control group…
Descriptors: Active Learning, Student Projects, Curriculum Implementation, Computer Literacy