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Herro, Danielle; Quigley, Cassie – Journal of Computers in Mathematics and Science Teaching, 2016
This paper examines the implementation practices of a 6th grade middle school teacher enacting STEAM (science, technology, engineering, art and math) teaching in his classroom after participating in a 45-hour STEAM professional development. Case study is used to detail the process, successes, and challenges. Project-based learning, technology…
Descriptors: Case Studies, Middle School Teachers, Curriculum Implementation, Educational Practices
Asan, Askin; Haliloglu, Zeynep – Turkish Online Journal of Educational Technology - TOJET, 2005
Project-based learning offers the opportunity to apply theoretical and practical knowledge, and to develop the student's group working, and collaboration skills. In this paper we presented a design of effective computer class that implements the well-known and highly accepted project-based learning paradigm. A pre-test/post-test control group…
Descriptors: Active Learning, Student Projects, Curriculum Implementation, Computer Literacy