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Nurhan Aktas – Reading & Writing Quarterly, 2025
This 9-week mixed-methods study aimed to examine the effect of online reciprocal teaching on fourth grade primary school students' (N = 30) reading comprehension skills and reading motivation. As data collection tools, the "Reading Comprehension Test" was used to determine students' reading comprehension levels, while the…
Descriptors: Electronic Learning, Grade 4, Elementary School Students, Reading Comprehension
Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy
Yafeng Zheng; Xue Bai; Yang Yang; Chang Xu – Journal of Science Education and Technology, 2024
This study examined the impact of integrating virtual science inquiry activities with Predict-Observe-Explain (POE) teaching strategies on 5th graders' understanding of science concepts and epistemic beliefs in science. A cohort of 80 5th graders (mean age of 12 years old, 40 boys and 40 girls) from a public primary school in North China took part…
Descriptors: Foreign Countries, Electronic Learning, Science Activities, Inquiry
Yafeng Zheng; Shebing Sun; Yang Yang; Chang Xu – Research in Science Education, 2024
This study explored the differences in the effects of directive versus reflective feedback on elementary school students' conceptual understanding and epistemological beliefs in a simulation-based online science inquiry environment, by comparing more fine-grained differences in the inquiry behaviors of students who received the two types of…
Descriptors: Feedback (Response), Elementary School Students, Scientific Concepts, Epistemology
Teeple, Sarah K.; Benolken, Amanda – E-Learning and Digital Media, 2023
The current mixed method study sought to clarify the complex relationships that may influence student achievement in online learning environments. In the United States, the number of students who are participating in some form of virtual or remote learning is increasing for a variety of reasons. However, the body of research regarding elementary…
Descriptors: Social Emotional Learning, Academic Achievement, Electronic Learning, Educational Environment
Cutler, Shani L. – ProQuest LLC, 2022
In 2020, the COVID-19 pandemic forced the closure of schools impacting over 60 million students worldwide. Previous researchers identified positive social interactions and relationships as critical for a child's healthy development. Unfortunately, when children experience trauma such as the interruption of face-to-face learning, coping behaviors…
Descriptors: Elementary School Students, Grade 6, Social Isolation, Student Behavior
Henry, Carmichael – ProQuest LLC, 2022
The COVID-19 global pandemic caused a sudden shift from in-person instruction to virtual learning for fifth-grade teachers and students in Title 1 elementary schools. Through professional development opportunities, fifth-grade teachers had to adjust instructional practices to facilitate virtual learning and adopt and embrace new teaching methods…
Descriptors: COVID-19, Pandemics, Grade 5, Elementary School Teachers
Jehan Abduljabbar – ProQuest LLC, 2021
The purpose of this mixed-method study was to investigate fourth and fifth grade students' "flow" experience in e-learning during the COVID-19 outbreak and teachers' perspective regarding flow as model of students' engagement in e-learning. A concurrent triangulation mixed method design was employed in which quantitative and qualitative…
Descriptors: Grade 4, Grade 5, Educational Technology, Electronic Learning
Zeytinli Ünal, Melike; Ünal, Suat; Çakiroglu, Ünal – Asian Journal of Distance Education, 2023
The efficiency of the distance education process can be evaluated from various aspects. One of the most important indicators in revealing the effectiveness of the distance education process is the satisfaction level of the learners. This study aimed to develop a valid and reliable satisfaction with distance education scale for secondary and high…
Descriptors: Distance Education, Test Construction, Test Validity, Test Reliability
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Chu, Hui-Chun; Chen, Jun-Ming; Tsai, Chieh-Lun – Interactive Learning Environments, 2017
Mathematics has been widely recognized as being challenging for most students. In this study, an online formative peer-tutoring approach was proposed to cope with this problem, and an online learning system was developed accordingly. To evaluate the effectiveness of the proposed approach, an experiment was conducted to explore its effects on…
Descriptors: Peer Teaching, Tutoring, Electronic Learning, Student Behavior
Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Tsai, Pei-Shan; Tsai, Chin-Chung; Hwang, Gwo-Haur – Interactive Learning Environments, 2016
The purpose of this study was to explore the effects of the context-aware ubiquitous learning (u-learning) approach versus traditional instruction on students' ability to answer questions that required different cognitive skills, using the framework of Bloom's taxonomy of educational objectives, including knowledge, comprehension, application,…
Descriptors: Teaching Methods, Outcomes of Education, Cognitive Ability, Foreign Countries
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection