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Pallavi Amitava Banerjee – Sage Research Methods Cases, 2017
This case study evaluated the impact of science, technology, engineering, and mathematics initiatives in improving educational outcomes in the United Kingdom. Using secondary data in the form of official datasets approved by the national pupil database, Year 7 cohort was longitudinally followed from the beginning of Key Stage 3 till the end of Key…
Descriptors: Evidence Based Practice, Educational Policy, Data, Educational Practices
Gibb, Heather; Miller-Struttmann, Nicole – Science and Children, 2015
Archaeology provides the chance to ask questions about human culture, past and present, using artifacts as evidence. By studying archaeology, students learn about how people in their region found and prepared food, responded to changes in their environment (e.g., flooding, earthquakes, droughts), and interacted with other peoples. This article…
Descriptors: Archaeology, Elementary School Science, Elementary School Students, Grade 4
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games