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Sergio Tirado-Olivares; Rocio Minguez-Pardo; Javier del Olmo-Munoz; Jose A. Gonzalez-Calero – IEEE Transactions on Learning Technologies, 2025
Decimal misconceptions are a persistent challenge in mathematics education, often hindering students' long-term understanding. This study examines how learning analytics (LA) can be effectively integrated into instructional sequences to address these misconceptions, providing teachers with real-time insights for formative assessment. Despite the…
Descriptors: Learning Analytics, Elementary School Students, Elementary School Mathematics, Mathematics Education
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Rocamora, Irene; Casey, Ashley; González-Víllora, Sixto; Arias-Palencia, Natalia María – Journal of Teaching in Physical Education, 2023
Purpose: To understand how a season of sport education (SE) and a hybrid SE and cooperative learning season impacted on elementary school students' physical activity levels and motivation and to examine possible differences according to gender. Method: A total of 97 fourth- to fifth-grade students in four intact classes participated in a 14-lesson…
Descriptors: Student Motivation, Elementary School Students, Cooperative Learning, Athletics
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Mihail Calalb; Irina Zelenschi – Acta Didactica Napocensia, 2024
This study examines the impact of constructivist physics lessons and laboratory activities on middle and high school students' academic success. Utilizing the constructivist learning model, which emphasizes active student engagement, the research was conducted at Hyperion Theoretical High School in Chi?inau, Moldova, involving 195 students across…
Descriptors: Constructivism (Learning), Physics, Science Education, Science Laboratories
Wajeeh Daher – International Journal of Mathematical Education in Science and Technology, 2024
Researchers pointed at project-based science education encourages students' dialogic practices such as wondering about the scientific phenomenon and asking questions, which may positively affect positively students' democratic practices in the classroom. It is the goal of the present research to verify this issue. Sixty-six Grade 5 students…
Descriptors: Elementary School Students, Democracy, Active Learning, Student Projects
Desoete, Annemie; Baten, Elke – International Electronic Journal of Elementary Education, 2022
Several factors seem important to understand the nature of mathematical learning. Byrnes and Miller combined these factors into the Opportunity-Propensity model. In this study the model was used to predict the number-processing factor and the arithmetic fluency in grade 4 (n = 195) and grade 5 (n = 213). Gender, intelligence and affect (positive…
Descriptors: Mathematics Education, Elementary School Mathematics, Elementary School Students, Grade 4
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
Seban, Demet – Education Quarterly Reviews, 2022
The quality of writing instruction is the primary determinant of writing acquisition. Revising and feedback are crucial aspects of the writing process. In this study, genre-specific strategy instruction was used as part of feedback and revision to develop the text structure and content of different text types in fourth grade. The study also…
Descriptors: Learning Strategies, Grade 4, Writing Achievement, Feedback (Response)
Allyson H. Goff – ProQuest LLC, 2024
The debate between cooperative group learning and individual instruction has long been a focal point in educational discourse. This research study explored these two instructional methodologies' comparative efficacy and benefits in fostering learning outcomes and skill development. This research study was conducted using fifth-grade classes from…
Descriptors: Mathematics Instruction, Teaching Methods, Cooperative Learning, Individualized Instruction
Xue Zhang; Chao Qin; Yanjia Liu; Haipeng Wan – ACM Transactions on Computing Education, 2024
Pair programming is an effective instructional format in programming education for adolescents. Within pair programming, three potential gender combinations may arise: Boy-Boy (BB), Girl-Girl (GG), and Boy-Girl (BG). This study explores the impact of different gender pairings on the programming self-efficacy and collaborative attitudes of…
Descriptors: Programming, Gender Differences, Cooperative Learning, Self Efficacy
Donnelly, Lara Catherine – ProQuest LLC, 2020
In a phenomenological case study, the author sought to gain an awareness of the lived experiences of 4th and 5th grade ESL students, their parents, and their teachers who participated in the MindUp mindfulness curriculum. The author was interested in the relationship between the mindfulness curriculum and SEL based on the perspective of all three…
Descriptors: Metacognition, English (Second Language), Second Language Learning, Second Language Instruction
Brännström, Karl Jonas; Karjalainen, Suvi; Sahlén, Birgitta; Andersson, Ketty; Lyberg-Åhlander, Viveka; Christensson, Jonas – Child Language Teaching and Therapy, 2022
The present study reports on the development of a questionnaire that evaluates children's experiences of their physical classroom environment, activities and interactions. It also explores the psychometric properties of the questionnaire and how acoustical characteristics of the classroom, class size and student characteristics (age, sex and…
Descriptors: Test Construction, Questionnaires, Classroom Environment, Learning Activities
Chen, Ming-Hsiu Mia; Tsai, Shih-Ting; Chang, Chi-Cheng – Education Sciences, 2019
This study explored the effects of scenario simulation games and e-textbooks on the learning outcomes of elementary school students. The study subjects were 60 primary school students classified into two groups: The experimental group was provided with scenario simulation course materials, and the control group received e-textbook materials. The…
Descriptors: Game Based Learning, Instructional Effectiveness, Elementary School Students, Elementary School Science