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Seokmin Kang; MingTsan Lu; John B. Black; Sungyeun Kim – Research in Science & Technological Education, 2024
Background: The theory of embodied cognition claims that body interaction with the environment change how we think and constitute cognition. Accordingly, active learning enriches learning experiences which in turn lead to better learning. Purpose: Although learning by moving one's body is often regarded as active learning, not all body movements…
Descriptors: Elementary School Students, Grade 5, Disadvantaged Youth, Public Schools
Kim, Hye Won; Kim, Min Kyeong – EURASIA Journal of Mathematics, Science and Technology Education, 2021
As collaborative problem-solving skills are increasing in importance, Project-Based Learning (PBL) is being implemented in various ways, but the results differ depending on the participants. This study shows that the results of PBL depend on student interaction type and learning motivation. The difference in the levels of interaction and learning…
Descriptors: Interaction, Learning Motivation, Small Group Instruction, Student Projects
Ng, Oi-Lam; Ferrara, Francesca – International Journal of Science and Mathematics Education, 2020
In this paper, we build on a previously developed notion of 'learning as Making' to examine mathematics thinking and learning in a highly transformative and technological Making environment: one that involves a handheld 3D printing technology which enables 3D models to be created instantly via one's moving hand. In particular, we present two…
Descriptors: Elementary School Mathematics, Mathematics Activities, Technology Uses in Education, Models
Beach, Richard; O'Brien, David – Reading & Writing Quarterly, 2015
This study examined 6th graders' use of the VoiceThread app as part of a science inquiry project on photosynthesis and carbon dioxide emissions in terms of their ability to engage in causal reasoning and their use of the affordances of multimodality, collaboration, interactivity, and connectivity. Students employed multimodal production using…
Descriptors: Grade 6, Science Instruction, Science Projects, Inquiry
Suskind, Dorothy C. – Phi Delta Kappan, 2015
The author, a 5th-grade teacher at an independent boys' school, gives a first-person account of how her constant assessments and requirement that her students be active participants in their own learning gainsays the need for high-stakes, standardized testing. She posits a "living assessment" that is intertwined, interactive and…
Descriptors: Student Evaluation, Active Learning, High Stakes Tests, Standardized Tests
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education