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Ülkü Çoban Sural; Zehra Yasar Saglik – Education and Information Technologies, 2024
This study aims to compare and analyse the effects of context-based vocabulary activities with technology-assisted tools and printed materials on fourth-grade primary school students' vocabulary knowledge and learning motivation. One of the quasi-experimental designs, the "pretest-posttest control group design", was used in the study.…
Descriptors: Vocabulary, Motivation, Printed Materials, Conventional Instruction
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Ece Avinç; Fatih Dogan – Education and Information Technologies, 2024
The study aimed to develop a Likert-type measurement tool (Digital Literacy Scale, DLS) to determine the digital literacy levels of secondary school students. The validity and reliability of the developed measurement tool were verified using the Rasch model. The Rasch Model can estimate missing data and allow for small study groups (Rasch, Rasch,…
Descriptors: Digital Literacy, Secondary School Students, Validity, Reliability
Herb Turner; Annette Turner – Technology, Knowledge and Learning, 2024
Reading comprehension is among the most challenging and complex skills to teach and research. Doing both well is critical to improving the reading comprehension proficiency of 67% of grade 4 students in U.S. public schools who scored below basic on the 2022 National Assessment of Educational Progress. This Chapter presents Knowledge Acquisition…
Descriptors: Reading Comprehension, Elementary Education, Educational Improvement, Knowledge Level
Azhar, Sheikh Ahmad Firdaus Jamil; Jalil, Habibah Ab – Asian Journal of University Education, 2022
In the 21st century, mobile games have become a growing interest among children, including primary school students. This can be a great opportunity for instructors to utilize mobile games approaches and students' interest in games for education teaching and learning purposes, specifically in the primary classroom environment. However, there is no…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Catarina L. Araújo; António J. Osório; Ana Paula L. Martins – Educational Media International, 2024
Students' perceptions can influence their performance in writing. In the Portuguese context, the number of studies on this subject is still small and has not provided a clear overview of typical perceptions, for example, of students by year of schooling. Even more significant is the gap in international and national research on the relationships…
Descriptors: Foreign Countries, Student Attitudes, Writing (Composition), Educational Technology
Yildirim, Ismet; Seckin Kapucu, Munise – Journal of Education in Science, Environment and Health, 2021
The role of technology literacy in education, which is one of the 21st century skills that students should have, is very important. This study examines the effect of augmented reality (AR) applications, which is a new technology, on students' academic achievement and the level of recalling the learned knowledge. In this study, quasi-experimental…
Descriptors: Computer Simulation, Grade 6, Science Education, Science Achievement
Pei, Xinning; Jin, Yinglian; Zheng, Tainian; Zhao, Jian – International Journal of Science Education, 2020
To understand the longitudinal effect of a technology-enhanced learning (TEL) environment with reflective guidance on sixth-grade students' learning in a photosynthesis unit in Shanghai, we designed a quasi-experimental longitudinal study with a pre-test and three post-tests, complemented by an examination of students' log data. Our findings show…
Descriptors: Science Instruction, Program Effectiveness, Grade 6, Educational Technology
Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
Taban, Zeynep; Imamoglu, Mehmet – Journal of Learning and Teaching in Digital Age, 2023
This study aimed to examine the effect of interactive videos on volleyball education, and the effects of gender and grade level on volleyball knowledge level were evaluated. A total of 105 (43 boys and 62 girls) fifth and sixth-grade students participated in the study. Participants were divided into three groups: Interactive Video Group (IVG),…
Descriptors: Team Sports, Video Technology, Gender Differences, Grade 5
Casey, Jane Elizabeth; Pennington, Lisa K.; Lopez, Dallas – Contemporary Educational Technology, 2021
When educators provide students with opportunities to interact with educational technology such as floor-robots, it may: (a) increase students' awareness of new educational tools, and (b) enhance students' use and engagement with new technologies. This case study provided upper-elementary, Hispanic students with opportunities to engage in…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Robotics
Lamond, Bronwyn; Cunningham, Todd – Journal of Special Education Technology, 2020
This research examined Grade 6-10 Ontario Certified Teachers' (n = 24) perceptions of assistive technology (AT) and the factors correlated with perceived usefulness of AT. A mixed methods design that included a survey consisting of open- and closed-ended items elicited information about teachers' AT knowledge and training, their basic computer…
Descriptors: Teacher Attitudes, Assistive Technology, Grade 6, Grade 7
Pitta-Pantazi, D.; Christou, C.; Demosthenous, E.; Pittalis, M.; Chimoni, M. – ZDM: Mathematics Education, 2022
Mathematical creativity is considered beneficial for learning mathematics. However, research studies that provide empirical evidence of students' mathematical creativity in regular mathematics classrooms are relatively scarce. This study explores the idea of mini-creativity (mini-c), which is defined as the creative processes involved in the…
Descriptors: Mathematics Instruction, Creativity, Knowledge Level, Mathematical Concepts
Jesús Ribosa; David Duran – Research in Science & Technological Education, 2024
Background: Given the scarce but promising practice of educational interventions based on the creation of teaching materials by students, Bikos Project has been designed. Purpose: This article presents and assesses Bikos Project. Pairs of students cooperatively create video tutorials from questions that arise from their scientific curiosity. Four…
Descriptors: Video Technology, Science Instruction, Intervention, Instructional Materials