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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Kim, Hye Won; Kim, Min Kyeong – EURASIA Journal of Mathematics, Science and Technology Education, 2021
As collaborative problem-solving skills are increasing in importance, Project-Based Learning (PBL) is being implemented in various ways, but the results differ depending on the participants. This study shows that the results of PBL depend on student interaction type and learning motivation. The difference in the levels of interaction and learning…
Descriptors: Interaction, Learning Motivation, Small Group Instruction, Student Projects
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Ying-Chih Chen; Michelle Jordan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
Student Uncertainty as Pedagogical Resource (SUPeR) is a teaching approach that science teachers can use to promote student scientific literacy, practice, and learning. SUPeR helps students navigate scientific uncertainty to improve understanding of scientific concepts and phenomena. The SUPeR approach consists of four phases: (1) problematize a…
Descriptors: Science Instruction, Lesson Plans, Scientific Literacy, Teaching Methods
Taneja, Anju – ProQuest LLC, 2016
Studies have shown an association between argumentative discourse in science class, better understanding of science concepts, and improved academic performance. However, there is lack of research on how argumentation can increase student motivation. This mixed methods concurrent nested study uses Bandura's construct of motivation and concepts of…
Descriptors: Persuasive Discourse, Science Instruction, Scientific Concepts, Student Motivation
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces