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Qi Wang; Shengquan Yu – Interactive Learning Environments, 2024
Learning resources are quite important for online learning while resource provision based on algorithms could not address learners' ubiquitous needs well. Moreover, the structure and content of resources are pre-defined which makes the "Structure" and "Content" coupled closely and could not easily adjust when learners' needs…
Descriptors: Electronic Learning, Educational Resources, Automation, Models
Bullock, Emma P.; Roxburgh, Allison L.; Moyer-Packenham, Patricia S.; Bektas, Elif; Webster, Joseph S.; Bullock, Kathleen A. – Journal of Computer Assisted Learning, 2021
This study focused on an examination of how type, quality and children's awareness of design features in digital math games, along with an awareness of the mathematics goals of the game, were related to learning outcomes. We conducted a parallel conversion mixed methods study with 45 students in Grades 3 and 4 (ages 9-10). Students participated in…
Descriptors: Mathematics Instruction, Game Based Learning, Video Games, Outcomes of Education
Lotte van der Haar; Guthrie Gray-Lobe; Michael Kremer; Joost de Laat – Annenberg Institute for School Reform at Brown University, 2023
This study reports the findings from a year-long randomized evaluation assessing the impact of assigning 62 classrooms in Nigeria to receive either blocked or interleaved math problem sets. Blocked practice sessions focused on a single skill at a time. Interleaved problem sets alternated between different skills within a practice session. On tests…
Descriptors: Foreign Countries, Program Effectiveness, Retention (Psychology), Outcomes of Education
Ayman Alzaid – ProQuest LLC, 2023
As computer games become integral to students' learning experiences, this dissertation investigates the impact of educational game-based learning on mathematical outcomes and attitudes among elementary school students. Employing data science techniques, including statistical approaches and quantitative analysis through data mining of gameplay data…
Descriptors: Computer Games, Outcomes of Education, Game Based Learning, Mathematics Instruction
Corrin, William; Zhu, Pei; Shih, Miki; Brown, Kevin Thaddeus, Jr.; Teres, Jed; Darrow, Catherine; Nichols, Austin; Lack, Kelly – National Center for Education Evaluation and Regional Assistance, 2022
These are the appendices for the report "The Effects of an Academic Language Program on Student Reading Outcomes." This study investigated WordGen Elementary, a program designed to improve fourth- and fifth-grade students' ability to understand and communicate academic language and their general reading skill. The program provider…
Descriptors: Academic Language, Reading Programs, Program Effectiveness, Reading Achievement
Wang, Chung-Hsiang; Wu, Ko-Chiu; Tsau, Saiau-Yue – Journal of Educational Computing Research, 2019
The aim of this study was to design a digital game that imparts the concept of urban heat island effects to aid in environmental education. Within the play-time limits, gamers must be alert to signs of warning from the environment and keep the balance between economic growth and the temperature of the environment, so they can safely manage the…
Descriptors: Instructional Design, Educational Games, Marketing, Environmental Education
Lottero-Perdue, Pamela S.; Lachapelle, Cathy P. – Journal of Engineering Education, 2020
Background: Students may exhibit growth mindsets, where intelligence is seen as malleable and failures prompt more effort and new approaches, or fixed mindsets, where intelligence is seen as immutable and failures indicate lack of intelligence. One's mindset in general may be different from that for a particular domain such as engineering. Having…
Descriptors: Elementary School Students, Grade 5, Engineering Education, Outcomes of Education
Atahan, Seyma; Mert Uyangör, Sevinç – Journal of Educational Technology and Online Learning, 2021
In this study, it is aimed to reveal students' attitudes and views on a micro-lesson design application in accordance with the DDD-E model in which the Problem Based Learning (PBL) approach is integrated. In the study, a micro-level instructional design that addressed the outcomes of the subject "Four Arithmetic Operations in Decimals"…
Descriptors: Teaching Methods, Mathematics Instruction, Problem Based Learning, Attitude Measures
Elizabeth Kurban; Yinmei Wan; Mariesa Hawkins; Dana Shaat – American Institutes for Research, 2024
Purpose: The purpose of the study was to evaluate the implementation and impact of the IDEA Public Schools' Mathematics Curriculum Redesign (MCR) effort, funded by an Innovation and Research (EIR) grant. Methods: The study used a quasi-experimental matching design to examine the effect of MCR on student achievement outcomes. The study compared…
Descriptors: Public Schools, Mathematics Curriculum, Grants, Educational Change
Becker, Sandra; Jacobsen, Michele – International Journal of Science and Mathematics Education, 2019
Makerspaces provide a viable option for constructing and sharing knowledge in schools. Inherent in the designing, tinkering, and playing that learners engage in through making are competencies, such as the ability to create, problem solve, and innovate, decreed as critical by education policymakers. This paper summarizes results from a study in a…
Descriptors: Foreign Countries, Elementary School Science, Elementary School Teachers, Grade 6
Mijares, Benjamin F., III – Online Submission, 2023
The result of the Division Achievement Test in Science administered to Grade 6 learners, out of six competencies included in MELCS, four competencies were identified as the "Least Learned" as they got a mastery level indicated as "Low Proficient". Thus, this developmental research aimed to develop and test supplementary…
Descriptors: Earth Science, Science Instruction, Educational Quality, Supplementary Reading Materials
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Skoning, Stacey N.; Wegner, Theresa; Mason-Williams, Loretta – Journal of Research in Childhood Education, 2017
Although past literature regarding the use of dance and creative movement to teach content has been supportive, it has been primarily anecdotal in nature. This study provided a systematic approach to evaluating the relationship between the use of dance and creative movement to teach character-trait vocabulary and students' understanding of those…
Descriptors: Vocabulary, Movement Education, Outcomes of Education, Dance
Chaparro, Erin A.; Smolkowski, Keith; Gunn, Barbara; Dennis, Caroline; Vadasy, Patricia – Journal of Education for Students Placed at Risk, 2022
This paper reports the outcomes of an experimental evaluation of "Direct Instruction Spoken English" ("DISE"), an English language curriculum that focuses on developing English speaking, listening, and comprehension skills in English Learners (ELs). Twenty-nine middle schools in three states were randomly assigned to teach…
Descriptors: Program Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction
Chaparro, Erin A.; Smolkowski, Keith; Gunn, Barbara; Dennis, Caroline; Vadasy, Patricia – Grantee Submission, 2022
This paper reports the outcomes of an experimental evaluation of "Direct Instruction Spoken English (DISE)," an English language curriculum that focuses on developing English speaking, listening, and comprehension skills in English Learners (ELs). Twenty-nine middle schools in three states were randomly assigned to teach "DISE"…
Descriptors: Program Effectiveness, English (Second Language), Second Language Learning, Second Language Instruction