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Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
Peer reviewedNatalie Brezack; Melissa Lee; Kelly Collins; Wynnie Chan; Mingyu Feng – Grantee Submission, 2025
Students' effort and emotions are important contributors to math learning. In a recent study evaluating the efficacy of MathSpring, a scalable web-based intelligent tutoring system that provides students with personalized math problems and affective support, system usage data were collected for 804 U.S. 10-12-year-olds. To understand the patterns…
Descriptors: Intelligent Tutoring Systems, Problem Solving, Behavior Patterns, Student Behavior
Asli Çakir; Hatice Akkoç – Mathematics Teaching Research Journal, 2024
This study explores problem solving practices in a gifted and talented mathematics classroom in response to the calls for investigating problem solving as a sociocultural cultural activity rather than a cognitive activity of individuals. Therefore, we used a socio-mathematical norm perspective for our investigation. Data consists of forty-three…
Descriptors: Mathematics Education, Problem Solving, Academically Gifted, Sociocultural Patterns
Manesis, Nikolaos; Chatzidaki, Natasha; Gialamas, Marios – Journal of Education and Learning (EduLearn), 2022
Bullying among school children is a complex problem that requires a multifaceted approach. De Bono's six thinking hats technique can help effectively approach the issue of bullying. The innovation of this scenario lies in the fact that it uses De Bono's technique to deal with bullying at school. In this way, students can gain a holistic knowledge…
Descriptors: Bullying, Antisocial Behavior, Student Behavior, Grade 6
Ling Zhang; Naiqing Song; Guowei Wu; Jinfa Cai – Educational Studies in Mathematics, 2025
This study concerns the cognitive process of mathematical problem posing, conceptualized in three stages: understanding the task, constructing the problem, and expressing the problem. We used the eye tracker and think-aloud methods to deeply explore students' behavior in these three stages of problem posing, especially focusing on investigating…
Descriptors: Cognitive Processes, Mathematics Skills, Problem Solving, Eye Movements
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Nese, Rhonda N. T.; Bastable, Eoin; Gion, Cody; Massar, Michelle; Nese, Joseph F. T.; McCroskey, Connor – Journal of At-Risk Issues, 2020
Decades of research have shown that exclusionary discipline practices are not only ineffective for changing student behavior, they lead to worse social, behavioral, and academic outcomes for students. This article explores the findings from a pilot study of the "Inclusive Skill-Building Learning Approach" (ISLA), an instructional…
Descriptors: Discipline, Student Behavior, Behavior Problems, Behavior Modification
Alice Lemmo – International Journal of Mathematical Education in Science and Technology, 2025
The use of digital technologies in teaching and learning processes has opened new and wide frontiers in mathematics education. Research in education moves towards teaching and learning (and assessing) twenty-first-century skills and computer-based testing seems an interesting possibility for assessing such skills. From this perspective, comparing…
Descriptors: Computer Assisted Testing, Paper and Pencil Tests, Problem Solving, Mathematics Tests
Garbacz, S. Andrew; Beattie, Tiffany; Novotnak, Tanya; Kurtz-Nelson, Eva; Zahn, Miranda; Yim-Dockery, Huna; Cohenour, Jessica; Jordan, Phoebe – Behavioral Disorders, 2020
This exploratory study examined the efficacy of Conjoint Behavioral Consultation for addressing classroom disruptive behavior for middle school students with externalizing behavior problems. In addition, the parent-teacher relationship, parent and teacher competence in problem-solving, and acceptability were examined. Participants were parents and…
Descriptors: Student Behavior, Behavior Problems, Middle School Students, Parent Teacher Cooperation
Rosemary Ketchum Walsh – ProQuest LLC, 2024
Students with Attention Deficit Hyperactivity Disorder (ADHD) have difficulty maintaining their focus during class lessons and often require reminder prompts from an adult including a teacher or instructional assistant. This study used goal setting paired with a technology-based application and Smartwatch to explore increases in elementary student…
Descriptors: Attention Control, Attention Deficit Hyperactivity Disorder, Goal Orientation, Technology Uses in Education
Lu, Chun; Yang, Wei; Wu, Longkai; Yang, Xiao – Journal of Science Education and Technology, 2023
Understanding factors that influence k-12 students' Science, Technology, Engineering, and Mathematics (STEM) performance is essential to improving their problem-solving ability. Most studies have focused on the relationship between students' psychological factors and STEM performance and have paid little attention to the relationship between…
Descriptors: Student Behavior, Psychological Patterns, STEM Education, Elementary Secondary Education
Wei Yan – ProQuest LLC, 2023
Given the connection between problem-solving and computational thinking (CT), studying the connections between these two constructs is critical. This study focused on students' computational problem-solving strategies, specifically how they applied conditional logic to solve CT-related puzzles within a game-based learning environment called…
Descriptors: Problem Solving, Computation, Thinking Skills, Game Based Learning
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Carl Sumi; Michelle Woodbridge; Elisa Garcia; Xin Wei; Patrick Thornton; Jennifer Nakamura – Society for Research on Educational Effectiveness, 2021
Background: Students who do not acquire social and emotional skills are at risk for a range of negative outcomes that include emotional and behavioral disabilities, lower school achievement and school failure, peer rejection, substance abuse, and school dropout (Downer & Pianta, 2006; Riggs et al., 2006 Quinn & Poirier, 2004). Tools for…
Descriptors: Teaching Methods, Social Emotional Learning, Cognitive Restructuring, Behavior Modification
Ahsen Filiz; Hülya Gür – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the impact of prospective mathematics teachers' metacognitive awareness on their perceptions and applications of ChatGPT in problem-solving processes. The research investigates how these prospective mathematics teachers perceive and utilize ChatGPT, focusing on the relationship between their…
Descriptors: Student Attitudes, Metacognition, Problem Solving, Artificial Intelligence

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