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Ling Zhang; Naiqing Song; Guowei Wu; Jinfa Cai – Educational Studies in Mathematics, 2025
This study concerns the cognitive process of mathematical problem posing, conceptualized in three stages: understanding the task, constructing the problem, and expressing the problem. We used the eye tracker and think-aloud methods to deeply explore students' behavior in these three stages of problem posing, especially focusing on investigating…
Descriptors: Cognitive Processes, Mathematics Skills, Problem Solving, Eye Movements
Alice Lemmo – International Journal of Mathematical Education in Science and Technology, 2025
The use of digital technologies in teaching and learning processes has opened new and wide frontiers in mathematics education. Research in education moves towards teaching and learning (and assessing) twenty-first-century skills and computer-based testing seems an interesting possibility for assessing such skills. From this perspective, comparing…
Descriptors: Computer Assisted Testing, Paper and Pencil Tests, Problem Solving, Mathematics Tests
Lu, Chun; Yang, Wei; Wu, Longkai; Yang, Xiao – Journal of Science Education and Technology, 2023
Understanding factors that influence k-12 students' Science, Technology, Engineering, and Mathematics (STEM) performance is essential to improving their problem-solving ability. Most studies have focused on the relationship between students' psychological factors and STEM performance and have paid little attention to the relationship between…
Descriptors: Student Behavior, Psychological Patterns, STEM Education, Elementary Secondary Education
Wei Yan – ProQuest LLC, 2023
Given the connection between problem-solving and computational thinking (CT), studying the connections between these two constructs is critical. This study focused on students' computational problem-solving strategies, specifically how they applied conditional logic to solve CT-related puzzles within a game-based learning environment called…
Descriptors: Problem Solving, Computation, Thinking Skills, Game Based Learning
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6

Natalie Brezack; Melissa Lee; Kelly Collins; Wynnie Chan; Mingyu Feng – Grantee Submission, 2025
Students' effort and emotions are important contributors to math learning. In a recent study evaluating the efficacy of MathSpring, a scalable web-based intelligent tutoring system that provides students with personalized math problems and affective support, system usage data were collected for 804 U.S. 10-12-year-olds. To understand the patterns…
Descriptors: Intelligent Tutoring Systems, Problem Solving, Behavior Patterns, Student Behavior
Nguyen, Cong Khanh; Do, Thao Thi; Nguyen, My Linh Thi; Tran, Ha Thi; Nguyen, Quang Vinh – International Journal of School & Educational Psychology, 2023
This paper presents the development and psychometric properties of an interpersonal problem-solving inventory for Vietnamese elementary school students (IPSI). The IPSI consists of five subscales: Positive problem-solving behavior; Negative problem-solving behavior; Rational problem-solving behavior; Impulsive behavior; and Avoidance behavior. The…
Descriptors: Foreign Countries, Elementary School Students, Psychometrics, Interpersonal Competence
Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
Qing Guo; Huan Li; Sha Zhu – Journal of Educational Computing Research, 2024
Previous research has not adequately explored students' behavioral processes when addressing computational thinking (CT) problems of varying difficulty, limiting insights into students' detailed CT development characteristics. This study seeks to fill this gap by employing gamified CT items across multiple difficulty levels to calculate…
Descriptors: Computation, Thinking Skills, Student Behavior, Difficulty Level
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Kam Hong Shum; Samuel Kai Wah Chu; Cheuk Yu Yeung – Interactive Learning Environments, 2023
This study examines the use of data analytics to evaluate students' behaviours during their participation in an online collaborative learning environment called SkyApp. To visualise the learning traits of engagement, emotion and motivation, students' inputs and activity data were captured and quantified for analysis. Experiments were first carried…
Descriptors: Student Behavior, Online Courses, Cooperative Learning, Computer Software
Sarah R. Lewis – ProQuest LLC, 2021
Behavior problems among third- and fourth-grade students have become an issue of concern among stakeholders in the education sector. The purpose of this qualitative exploratory case study was to explore teachers' perceptions of Second Step, a socioemotional curriculum with practices used to address behaviors with third and fourth graders. The…
Descriptors: Teacher Attitudes, Grade 3, Grade 4, Social Emotional Learning
Manesis, Nikolaos; Chatzidaki, Natasha; Gialamas, Marios – Journal of Education and Learning (EduLearn), 2022
Bullying among school children is a complex problem that requires a multifaceted approach. De Bono's six thinking hats technique can help effectively approach the issue of bullying. The innovation of this scenario lies in the fact that it uses De Bono's technique to deal with bullying at school. In this way, students can gain a holistic knowledge…
Descriptors: Bullying, Antisocial Behavior, Student Behavior, Grade 6
Grijalva, Giovana Rocío Díaz; Gómez, Beatriz Camarena; Lomelí, Daniel González; Mirón Juárez, Carlos Alberto – International Electronic Journal of Environmental Education, 2021
Almost four decades after having integrated environmental education in primary education in Mexico, it is important to prove the relationship between the environmental behavior shown by students and the environmental education they perceive, therefore, a structural equations model was designed and tested with information provided by 217 sixth…
Descriptors: Elementary School Students, Grade 6, Children, Student Behavior
Çakiroglu, Ünal; Mumcu, Suheda – Journal of Educational Computing Research, 2020
This exploratory study attempts to determine problem solving steps in block based programming environments. The study was carried out throughout one term within Code.org. Participants were 15 6th grade secondary school students enrolled in an IT course at a public secondary school. Observations, screenshots and interviews were analyzed together to…
Descriptors: Foreign Countries, Grade 6, Secondary School Students, Problem Solving