Publication Date
| In 2026 | 0 |
| Since 2025 | 8 |
| Since 2022 (last 5 years) | 48 |
| Since 2017 (last 10 years) | 91 |
| Since 2007 (last 20 years) | 134 |
Descriptor
Source
Author
| Beam, Margaret | 2 |
| Diago, Pascual D. | 2 |
| Musti-Rao, Shobana | 2 |
| Norman Dvorak, Rebecca | 2 |
| Prendez, Jordan Yee | 2 |
| Randel, Bruce | 2 |
| Spratto, Elisabeth | 2 |
| Swain, Matthew | 2 |
| Tong, Fuhui | 2 |
| Yáñez, Dionisio F. | 2 |
| Zhen, Fubiao | 2 |
| More ▼ | |
Publication Type
| Reports - Research | 102 |
| Journal Articles | 91 |
| Dissertations/Theses -… | 20 |
| Reports - Evaluative | 11 |
| Tests/Questionnaires | 10 |
| Speeches/Meeting Papers | 6 |
| Numerical/Quantitative Data | 5 |
| Reports - Descriptive | 2 |
Education Level
| Intermediate Grades | 135 |
| Elementary Education | 133 |
| Middle Schools | 100 |
| Grade 5 | 67 |
| Grade 4 | 65 |
| Grade 6 | 57 |
| Secondary Education | 43 |
| Junior High Schools | 42 |
| Early Childhood Education | 30 |
| Primary Education | 30 |
| Grade 3 | 28 |
| More ▼ | |
Audience
| Teachers | 1 |
Location
| California | 8 |
| Turkey | 8 |
| Taiwan | 6 |
| Texas | 5 |
| Spain | 3 |
| Alabama | 2 |
| Canada | 2 |
| Finland | 2 |
| Germany | 2 |
| Illinois | 2 |
| Indonesia | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 2 |
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 2 |
Andreas de Barros; Alejandro J. Ganimian – Journal of Research on Educational Effectiveness, 2024
This is one of the first studies to evaluate the impact of computer-based individualized instruction in a developing country. We randomly assigned 1,528 students in grades 6-8 in 15 "model" public schools in Rajasthan, India who were using a computer-adaptive learning software to: a control group, in which they were only able to access…
Descriptors: Foreign Countries, Individualized Instruction, Computer Assisted Instruction, Grade 6
Büsra Parlar; Selim Soner Sütçü – Journal of Computer Assisted Learning, 2025
Background: AR allows users to experience a digital world that blends seamlessly with the physical world, creating an immersive and interactive experience. This is directly in line with the principles of Situated Learning Theory (SLT) that aim to put students in authentic situations in which they can be actively immersed in real-world activities.…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
Rizqa Raudatul Jannah; Galih Mahardika Christian Putra – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Student learning outcomes that have not been maximized can be caused by one of them is the utilization of learning media that is less varied. The use of varied learning media can attract student interest and can affect student learning outcomes. However, in reality there are still many teachers who have not maximized the use of learning media. The…
Descriptors: Foreign Countries, Computer Simulation, Cartoons, Educational Technology
Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
Syun-Wun Fang; Hsiao-Tung Hsu; Kate Tzu-Ching Chen – TechTrends: Linking Research and Practice to Improve Learning, 2025
This case study explored the potential effects of integrating an e-book app on the reading motivation and comprehension of English as a Foreign Language (EFL) children with low reading proficiency. Over a period of four months, two fourth-grade students participated in the intervention, using the Epic! app for e-book reading twice a week. Data…
Descriptors: Electronic Books, English (Second Language), English Learners, Grade 4
Jared R. Morris; Elizabeth M. Hughes; David Lee – Learning Disabilities: A Contemporary Journal, 2024
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with Learning Disabilities (LD) who were receiving special education…
Descriptors: Direct Instruction, Video Technology, Numeracy, Numbers
Jennifer Gingerich; Michelle Adler – Kansas English, 2020
Research continues to demonstrate that motivated readers read more, yet too often students are not exposed to genres that might motivate them to continue reading. Further, students might not be encouraged to read outside their preferred reading genre. When students are unmotivated to read, they often do not read or do not finish the books they…
Descriptors: Literary Genres, Reading Motivation, Reading Achievement, Student Motivation
Wenli Chen; Qianru Lyu; Junzhu Su – Journal of the Learning Sciences, 2024
Background: Collaborative learning is widely applied in real-world classrooms while young learners still have challenges engaging in high-quality knowledge co-construction processes. Researchers suggested an individual preparation activity before collaboration. However, there remains a limited understanding of the role of individual preparation on…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Persuasive Discourse, Elementary School Students
Campbell, Laurie O.; Howard, Cassandra; Lambie, Glenn W.; Gao, Xueying – Education and Information Technologies, 2022
Reading in upper-elementary grades includes comprehending complex texts and learning disciplinary-specific vocabulary. This study aims to determine the effects of a computer-adaptive supplementary reading program on fifth-grade students' reading achievement. Using propensity score matching to create equivalent groups of 450 students for both…
Descriptors: Reading Instruction, Reading Programs, Elementary School Students, Reading Achievement
Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement

Peer reviewed
Direct link
