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Chikaze Sugiyama; Shunsuke Koseki; Rina Kishino – Journal of Psychologists and Counsellors in Schools, 2024
Despite widespread remote psychological interventions during the COVID-19 pandemic, the difference between the effectiveness of remote digital and face-to-face methods in school-based intervention programs remains unclear. This study examined the difference between the effectiveness of video and face-to-face based problem-solving training on…
Descriptors: Video Technology, Intervention, COVID-19, Pandemics
Jared R. Morris; Elizabeth M. Hughes; David Lee – Learning Disabilities: A Contemporary Journal, 2024
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with Learning Disabilities (LD) who were receiving special education…
Descriptors: Direct Instruction, Video Technology, Numeracy, Numbers
Taban, Zeynep; Imamoglu, Mehmet – Journal of Learning and Teaching in Digital Age, 2023
This study aimed to examine the effect of interactive videos on volleyball education, and the effects of gender and grade level on volleyball knowledge level were evaluated. A total of 105 (43 boys and 62 girls) fifth and sixth-grade students participated in the study. Participants were divided into three groups: Interactive Video Group (IVG),…
Descriptors: Team Sports, Video Technology, Gender Differences, Grade 5
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Karatas-Aydin, Firdevs Iclal; Isiksal-Bostan, Mine – SAGE Open, 2022
This study examined gifted students' views on integrating the history of mathematics embedded videos into mathematics classrooms. The research was conducted with 30 fifth-grade students who were identified as gifted with the WISC-R Intelligent Test Score and aptitude test. Data were collected through students' video reflection papers after…
Descriptors: Academically Gifted, History, Mathematics, Mathematics Education
Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
Clark, Melissa; Max, Jeffrey; James-Burdumy, Susanne; Robles, Silvia; McCullough, Moira; Burkander, Paul; Malick, Steven – National Center for Education Evaluation and Regional Assistance, 2022
These are the appendices for the report "Study of Teacher Coaching Based on Classroom Videos: Impacts on Student Achievement and Teachers' Practices. Evaluation Report." This report examined a promising strategy for individualized coaching: professional coaches--rather than district or school staff--providing feedback to teachers based…
Descriptors: Coaching (Performance), Video Technology, Academic Achievement, Teaching Methods
Phillips, Taylor; Graves, Scott L., Jr.; McCallum, Elizabeth – Journal of Applied School Psychology, 2022
Black boys generally have the most disparate outcomes (i.e. exclusionary punishment and office referrals) in regard to discipline in schools, which necessitates the need for interventions to help alleviate this issue. As such, the purpose of this study was to examine the effectiveness of a video self-modeling (VSM) intervention on students'…
Descriptors: Video Technology, Modeling (Psychology), African American Students, Behavior Problems
Clark, Melissa; Max, Jeffrey; James-Burdumy, Susanne; Robles, Silvia; McCullough, Moira; Burkander, Paul; Malick, Steven – National Center for Education Evaluation and Regional Assistance, 2022
Helping teachers become more effective in the classroom is a high priority for educators and policymakers. A growing body of evidence suggests that individualized coaching focused on general teaching practices can improve teachers' instruction and student achievement. However, little is known about the benefits of specific approaches to coaching,…
Descriptors: Coaching (Performance), Video Technology, Academic Achievement, Teaching Methods
National Center for Education Evaluation and Regional Assistance, 2022
Helping teachers become more effective in the classroom is a high priority for school leaders and policymakers. This Study Highlights presents key findings from a study that examined a promising strategy for improving teachers' effectiveness: providing individualized coaching using videos of teachers' instruction for reflection, practice, and…
Descriptors: Coaching (Performance), Video Technology, Academic Achievement, Teaching Methods
Kusçu, Meltem; Arslan, Hasan – Quarterly Review of Distance Education, 2021
This study aims to improve the leadership skills of sixth-grade students. Generally, student leadership models are made for higher education. There are very few studies on younger age groups. This study was synthesized, and 13 student leadership dimensions were determined. Since these dimensions are not a continuation of each other, they are…
Descriptors: Student Leadership, Leadership Qualities, Grade 6, Secondary School Students
Bagès, Céline; Hoareau, Natacha; Guerrien, Alain – Journal of Research in Childhood Education, 2021
The purpose of this article is to determine the effectiveness of role-playing games (RPGs) as an intervention program to reduce bullying. Eighty-six French 6th-graders were randomly assigned to either the empathy training program involving three RPG sessions of 60 minutes or to the control condition in which students benefited from three sessions…
Descriptors: Bullying, Role Playing, Intervention, Behavior Modification
Lucey, Thomas A.; Henning, Mary Beth – Theory and Research in Social Education, 2021
This study examined preservice teachers' agreement with critically compassionate financial literacy standards and the financial literacy standards developed by The Council for Economic Education for Grade 4. The preservice teachers, enrolled in elementary social studies methods courses at two institutions, responded to surveys about their…
Descriptors: Preservice Teachers, Student Attitudes, Money Management, Grade 4
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Özbek, Ahmet Bilal; Girli, Alev – Universal Journal of Educational Research, 2017
The purpose of this study is to determine the effectiveness of a tablet computer-aided intervention program for improving reading fluency. It also investigates the opinions of students and parents about this intervention by using skill- and performance-based techniques, which have been investigated qualitatively. Three students with a learning…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications