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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Pratt, Sharon M.; Coleman, Julianne M.; Dantzler, John A. – Literacy Research and Instruction, 2023
This convergent mixed-methods study explored the relation between strategies fourth-grade students self-reported to navigate and interpret science texts and their performance on a comprehension posttest. Using Epistemic Network Analysis (ENA), results reveal a higher degree of metacognitive awareness and the ability to orally explain one's…
Descriptors: Grade 4, Elementary School Students, Reading Comprehension, Network Analysis
Smythe, Suzanne; Toohey, Kelleen; Dagenais, Diane – Educational Policy, 2016
The promise of "21st century learning" is that digital technologies will transform traditional learning and mobilize skills deemed necessary in an emerging digital culture. In two case studies of video making, one in a Grade 4 classroom, and one in an adult literacy setting, the authors develop the concept of "production…
Descriptors: Video Technology, Film Production, Teaching Methods, Educational Policy