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Pinar Baspinar; Jale Çakiroglu; Engin Karahan – Science Insights Education Frontiers, 2024
Astronomy education is essential for STEM education in primary schools, and integrating engineering design-based science education enhances student engagement and achievement in the field of space science. Integrating engineering design into science education is essential for students to excel in astronomy and to meet the requirements of…
Descriptors: Science Instruction, Middle Schools, Grade 6, Astronomy
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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
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Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
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Sandra Vorensky – Mathematics Teacher: Learning and Teaching PK-12, 2024
The Great Mini-Golf Project requires students to use a ruler to identify measurements to the quarter-inch, with careful precision and accuracy, which supported the Standards for Mathematical Practice 5 and 6: using appropriate tools to solve mathematical problems with precision (NGA Center & CCSSO, 2010). This project also supported Standard…
Descriptors: Mathematics Instruction, Geometry, Measurement, Athletics
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Sreehari Ravindranath; Annie Jacob; Vishal Talreja; Suchetha Bhat – Journal of Education, 2024
The present study examines the effectiveness of an After-School Life Skills (ASLS) intervention to improve the life skills of 110 students from socially disadvantaged backgrounds at public schools of urban Bangalore in south India. These students completed ASLS intervention from 2014 to 2018 during which the life skills were assessed on a yearly…
Descriptors: Daily Living Skills, Disadvantaged Youth, Public Schools, Foreign Countries
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Mirac Furkan Bayar; Yasemin Tas – International Journal of Technology and Design Education, 2024
This study examined the effect of design-based science instruction (DBSI) on sixth grade students' science achievement, as well as their development in relation to science process skills. 213 sixth grade students from three public schools participated in the study. A pilot was conducted in the unit of Systems of the Human Body and the main study…
Descriptors: Science Achievement, Grade 6, Public Schools, Design
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Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
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Güler Nalbantoglu, Fulden; Çakiroglu, Jale; Yilmaz Tüzün, Özgül – Journal of Inquiry Based Activities, 2023
The aim of this study is to present the implementation steps of an engineering design process-based activity. The activity was implemented with 6th-grade students; 21 students were involved. Various visuals were used to attract the students' attention during the introduction of the activity, and discussions were held about engineers and…
Descriptors: Middle School Students, Engineering Education, Design, Learning Activities
Adam P. Parisi – ProQuest LLC, 2022
Little has changed about the physical properties of public schooling in the United States since the industrial revolution--desks, rows, and teachers at the front of the room (McCoy, 2007). Foote (2019) has argued there is no better way to create a more modern learning space than to do a complete redesign. Given the dramatic redefinition of…
Descriptors: Public Schools, Educational Environment, Classroom Environment, Teacher Attitudes
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Diego Cortes; Dirk Hastedt; Sabine Meinck – Large-scale Assessments in Education, 2025
This paper informs users of data collected in international large-scale assessments (ILSA), by presenting argumentsunderlining the importance of considering two design features employed in these studies. We examine a commonmisconception stating that the uncertainty arising from the assessment design is negligible compared with that arisingfrom the…
Descriptors: Sampling, Research Design, Educational Assessment, Statistical Inference
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Klaudia Krenca; Emily Taylor; S. Hélène Deacon – Journal of Research in Reading, 2024
Background: This study examined how children's ability to understand what they read on screens is impacted by two specific digital features: hovering hyperlinks and scrolling. Methods: The participants were 75 English-speaking children (M = 9.90 years, SD = 0.90 years) in Grades 3 to 5 who participated in an online research study. Using a…
Descriptors: Hypermedia, Reading Comprehension, Digital Literacy, Children
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O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
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