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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Di Lonardo Burr, Sabrina M.; Xu, Chang; Li, Hongxia; Si, Jiwei; LeFevre, Jo-Anne; Wang, Yangyang – British Journal of Educational Psychology, 2022
Background: Mapping fraction symbols to magnitudes is easier for students to master than comparing fraction magnitudes. Fraction mapping assesses students' understanding of part-whole interpretations of fractions; fractions represent the parts of an object or set of objects. Fraction comparison assesses students' understanding of measurement…
Descriptors: Fractions, Mathematics Skills, Mathematics, Elementary School Students
Wang, Li-Chih – Learning Disability Quarterly, 2020
The relationships among visual and auditory temporal processing, rapid naming, and oral reading fluency in Chinese children with and without dyslexia were examined. Primary school-aged Chinese children with dyslexia (N = 47) and chronological-age-matched controls (N = 47) were recruited. Temporal processing, rapid naming, oral reading fluency,…
Descriptors: Foreign Countries, Dyslexia, Visual Perception, Auditory Perception
Zhao, Fang; Gaschler, Robert; Wagner, Inga; Schnotz, Wolfgang – European Journal of Psychology of Education, 2023
This study examined the relationship between grade and the ability of text-picture integration in terms of task completion and the pattern of using textual and pictorial information. Children (N = 144) from secondary schools were recruited from grade 5 and grade 8. Analyzing the time spent with the multimedia unit prior to an incorrect response,…
Descriptors: Secondary School Students, Grade 5, Grade 8, Multimedia Instruction
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Ankur Nandi; Tarini Halder; Tapash Das – International Journal of Psychology and Educational Studies, 2025
Textbooks play a pivotal role as agents of social change, shaping the perspectives and values of students from a young age. Through the content presented in textbooks and the experiences within the classroom, students learn to internalize gender socialization, social norms, beliefs, and roles. These educational materials can also contribute to…
Descriptors: Foreign Countries, Textbooks, Textbook Content, English (Second Language)
Joachim Grabowski; Moti Mathiebe – Written Communication, 2024
Assessing text quality as an indication of underlying skills still remains challenging; irrespective of the approach, many studies struggle with reliability or validity problems. If writing is considered problem-solving, a report must make the reader understand the described situation and call for its mental reconstruction. Therefore, text quality…
Descriptors: Foreign Countries, Grade 9, Grade 5, College Students
Guldenoglu, Bilge Nur Dogan – Shanlax International Journal of Education, 2021
The aim of this study is to examine the Turkish language textbook in terms of students' perspectives in a holistic approach. The participants consisted of 25 fifth-grade students who were selected according to the maximum diversity sampling method. Data were collected through semi-structured interviews with students by an interview form. During…
Descriptors: Foreign Countries, Textbooks, Turkish, Textbook Content
Smith, Beth A.; Tuduri, Eddie; Mostovoy, Emily; Pannell, Denise; Landon, Chris – Journal of the American Academy of Special Education Professionals, 2019
The Rhythmic Arts Project (TRAP) curriculum integrates visual, tactile, auditory and speech experiences through rhythmic drumming actions to address life skills. We evaluated life skills before and after participation in TRAP in a school-based setting in children with Autism Spectrum Disorders (ASD). Participants were 23 children in grades 6-12 in…
Descriptors: Autism, Pervasive Developmental Disorders, Music Activities, Special Education
J. Colton; L. O'Keeffe; G. Barry; B. White; J. White – Pedagogy, Culture and Society, 2024
This article considers how teachers' encounters with a newly built learning space are complicit in the practices performed in that space. It builds on previous research into the relationship between learning spaces and pedagogical change by highlighting the acoustic aspects and how they were perceived by teachers in a primary school. Over two…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Innovation, Educational Environment
Frazee, Leah M.; Scharfenberger, Adam R. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
Research on elementary students' reasoning on patterning problems with pictorial representations has illustrated that students can visualize structure in patterns in different ways. In this paper, we offer a characterization of students' spatial structures and numerical structures and explain how the link between these two structures can support…
Descriptors: Elementary School Students, Thinking Skills, Mathematical Concepts, Grade 4
Angelopoulos, Nikos; Bagioka, Dafni-Vaia; Terzi, Arhonto – Language Acquisition: A Journal of Developmental Linguistics, 2023
The most recent studies on the acquisition of evidentiality, be it morphologically or syntactically encoded, have argued that the comprehension lag detected is due to factors having to do with others' authority or mental perspective, where "others" stands for other individuals involved in the experiment in various manners (e.g., the…
Descriptors: Syntax, Language Acquisition, Morphology (Languages), Age Differences
Jensen, Magne Skibsted; Herrebrøden, Marte; Andreassen, Ulf Rune – International Journal of Inclusive Education, 2023
Representation of disability in school textbooks may influence pupils' knowledge and perceptions of people with disabilities. The aim of this study was to investigate representation of people with disabilities in school textbooks. The study employed a mixed-methods approach. Quantitative frequency analysis was used to investigate the extent of…
Descriptors: Textbooks, Textbook Content, Disabilities, Grade 5
Van Der Ven, Sanne; de Bree, Elise – Scientific Studies of Reading, 2019
Spelling is influenced by implicit cues, but less is known about variability in this reliance. We assessed whether the influence of three implicit cues on Dutch past tense spelling was moderated by grade, literacy, and format. An Auditory infinitive, Written infinitive, and Picture+cloze format was completed by 68 third-graders and 47…
Descriptors: Indo European Languages, Morphemes, Spelling, Cues
Senen, Anwar; Sari, Yuni Puspita; Herwin, Herwin; Rasimin, Rasimin; Dahalan, Shakila Che – Cypriot Journal of Educational Sciences, 2021
Reading is useful for gaining understanding, knowledge, and information. This study aimed to determine the effect of using photo comics media on reading interest and learning outcomes in elementary social studies subjects. This research is a quasi-experimental study with a Non-equivalent Pretest-Posttest Control Group Design. The subject of this…
Descriptors: Foreign Countries, Cartoons, Photography, Pictorial Stimuli