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Ilknur Bilgi Kurt; Osman Soner – Malaysian Online Journal of Educational Technology, 2025
Video magazines can make students' learning experience more effective by adding a different dimension to the learning process. This learning experience can create changes in students' attitudes and behaviors. This study aimed to investigate the impact of video magazines in the experimental group. It printed magazines in the control group on middle…
Descriptors: Periodicals, Video Technology, Student Attitudes, Information Technology
Ana Elizabeth Acuña-González; Claudio Heraldo Díaz-Larenas – HOW, 2025
Conducted in a French private school in Chile, this action research study aims to explore the contribution of video-based listening activities from the ESL video website in supporting the listening comprehension skills for specific information of a group of 18 fifth graders. The results of a pre- and post-intervention test used to identify…
Descriptors: Foreign Countries, Grade 5, Listening Comprehension, Video Technology
Serkan Gürsan; Menekse Seden Tapan-Broutin; Jale Ipek – Journal of Educational Technology and Online Learning, 2023
This research evaluated the influence of technology-based teaching models on the development of critical thinking abilities in elementary school mathematics teacher candidates, as measured using Facione's (1990) criteria. The research was conducted with fourth-grade students studying in the Faculty of Education, Elementary Mathematics Education at…
Descriptors: Critical Thinking, Technology, Grade 4, Elementary School Teachers
Caixia Liu; Liyao Wang; Zhongling Pi; Jiumin Yang – Education and Information Technologies, 2024
With the development of information technology, co-viewing of live video streaming (LVS) has become a popular online learning method. However, existing studies have found inconsistent results regarding the effects of co-viewing, which could be due to the impact of learner-learner interactions. The present study tested the effects of co-viewing LVS…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
Kelly, Katie; Cameron Likens, Alyssa – Reading Teacher, 2023
When preservice teachers were no longer able to visit schools due to the pandemic, their university professor partnered with an alum who teaches fourth grade to design and implement virtual book clubs. The preservice teachers created book trailers for the fourth graders to view and choose from for their book club. The groups connected using a…
Descriptors: COVID-19, Pandemics, Partnerships in Education, Preservice Teachers
Feng Li; Liang Cheng; Xi Wang; Xiaona He; Yiyu Wang – SAGE Open, 2023
This study compares the effects of Spherical Video-Based Virtual Reality (SVVR) and Conventional Video (CV) on students' writing achievement and motivation. A quasi-experimental method was used in a primary school's Chinese Descriptive Article Writing courses. Twenty-eight fourth-grade students were randomly divided into two groups. In the SVVR…
Descriptors: Video Technology, Computer Simulation, Influence of Technology, Student Motivation
Chikaze Sugiyama; Shunsuke Koseki; Rina Kishino – Journal of Psychologists and Counsellors in Schools, 2024
Despite widespread remote psychological interventions during the COVID-19 pandemic, the difference between the effectiveness of remote digital and face-to-face methods in school-based intervention programs remains unclear. This study examined the difference between the effectiveness of video and face-to-face based problem-solving training on…
Descriptors: Video Technology, Intervention, COVID-19, Pandemics
The Effects of Story Mapping and Video Modeling on Reading Comprehension in Students with Hyperlexia
Kimberly Keebler Dresner – ProQuest LLC, 2024
Up until third grade, reading instruction is focused on learning to read, while in fourth grade and up, students begin reading to learn (Annie E. Casey Foundation, 2024; Grunke et al., 2013). This reading with purpose includes increasing critical thinking skills and using newfound reading skills to understand complex subjects such as math and…
Descriptors: Video Technology, Reading Comprehension, Reading Achievement, Models
Cristina Menescardi; Aida Carballo-Fazanes; Núria Ortega-Benavent; Isaac Estevan – Journal of Motor Learning and Development, 2024
The Canadian Agility and Movement Skill Assessment (CAMSA) is a valid and reliable circuit-based test of motor competence which can be used to assess children's skills in a live or recorded performance and then coded. We aimed to analyze the intrarater reliability of the CAMSA scores (total, time, and skill score) and time measured, by comparing…
Descriptors: Interrater Reliability, Evaluators, Scoring, Psychomotor Skills
Ömer Demir; Bengi Birgili – Education and Information Technologies, 2024
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to…
Descriptors: Instructional Design, Instructional Program Divisions, Video Technology, Mathematics Instruction
Jared R. Morris; Elizabeth M. Hughes; David Lee – Learning Disabilities: A Contemporary Journal, 2024
The purpose of this study was to examine the effects of utilizing explicit instruction, point-of-view video modeling, and augmented reality technology to teach mathematics to students with disabilities. A multiple probe single-case research design was used. Three students with Learning Disabilities (LD) who were receiving special education…
Descriptors: Direct Instruction, Video Technology, Numeracy, Numbers
Woodard, Rebecca; Diaz, Amanda R.; Phillips, Nathan C.; Varelas, Maria; Kotler, Rebecca; Tsachor, Rachelle Palnick; Rock, Ronan; Melchor, Miguel – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to examine playful practices in the science video composition of a fourth-grader. Design/methodology/approach: With an analytic interest in "chasing the theory of muchness" (Thiel, 2015a) that describes distinctive moments of affective energies in playful learning, the authors explored a child's…
Descriptors: Elementary School Students, Grade 4, Elementary School Science, Play
Taban, Zeynep; Imamoglu, Mehmet – Journal of Learning and Teaching in Digital Age, 2023
This study aimed to examine the effect of interactive videos on volleyball education, and the effects of gender and grade level on volleyball knowledge level were evaluated. A total of 105 (43 boys and 62 girls) fifth and sixth-grade students participated in the study. Participants were divided into three groups: Interactive Video Group (IVG),…
Descriptors: Team Sports, Video Technology, Gender Differences, Grade 5
Muneera Muftah – MEXTESOL Journal, 2023
The purpose of this study is to examine the effectiveness of implementing animated videos to enhance vocabulary comprehension among English as a foreign language (EFL) learners. A total of sixty primary students in the fourth Grade at a public primary school in the Kingdom of Saudi Arabia (KSA) participated in this study. They were taking EFL…
Descriptors: Elementary School Students, Grade 4, English (Second Language), Second Language Instruction
Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests