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Kitiya Promsron; Prachyanun Nilsook; Pallop Piriyasurawong – International Education Studies, 2025
The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre- and post-test results, and 3) assess the…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Citizenship Education
Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Erkan Er; Safak Silik; Sergen Cansiz – Journal of Learning Analytics, 2024
E-learning platforms have become increasingly popular in K--8 education to promote student learning and enhance classroom teaching. Student interactions with these platforms produce trace data, which are digital records of learning processes. Although trace data have been effective in identifying learners' engagement profiles in higher education…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 1, Grade 2
Erhan Devrilmez; Weidong Li; Fatih Dervent; Mustafa Çabitçi; Senlin Chen – Journal of Teaching in Physical Education, 2024
Background: The Situated Game Teaching Through Set Plays (SGTSP) model, a newly proposed curricular model, extends the previous game-based approaches by adopting the "Theory of Situated Learning" as a framework to focus on the relational and situational nature of the changing relations of all game parameters in a specific momentary game…
Descriptors: Racquet Sports, Educational Games, Knowledge Level, Performance
Natalie Brezack; Wynnie Chan; Mingyu Feng – Grantee Submission, 2024
This paper explores how learning analytics data provided by a math problem-solving educational technology platform informed 5th and 6th grade teachers' instructional decisions around socioemotional learning (SEL). MathSpring is an educational technology tool that provides teachers with data on students' effort, progress, and emotions while…
Descriptors: Social Emotional Learning, Mathematics Instruction, Teacher Attitudes, Comparative Analysis
Deyner Bolaño; Darwin Peña-González; Roberto Torres – Mathematics Teaching Research Journal, 2024
The purpose of this study was to analyze the activities in the Problem-Based Learning (PBL) methodology among high school students when solving problems related to the field of plane figures, both in extra-mathematical and intra-mathematical environments. The research was qualitative and constituted a case study. The technique used to select the…
Descriptors: Learning Activities, Problem Based Learning, Grade 6, Grade 7
España-Delgado, José Antonio – HOW, 2023
The COVID-19 pandemic changed the way education was being taught. Due to school closures to prevent the spread of the disease, the education system resorted to distance learning to grant students' learning process. This research article reports a mixed-method study on technological resources and their impact on motivation during online lessons.…
Descriptors: Student Attitudes, Gamification, Online Courses, Second Language Learning
Jacqueline M. Swank – RMLE Online: Research in Middle Level Education, 2024
School-based outdoor learning is an experiential learning approach that involves the integration of the natural environment with the learning process. This study focused on investigating the effect of a school-based outdoor learning experience on mood among 83 sixth grade students. The researcher found a positive correlation between time spent…
Descriptors: Grade 6, Middle School Students, Outdoor Education, Experiential Learning
Gürbüz Ocak; Burak Olur; Mustafa Enes Tepe – African Educational Research Journal, 2025
In this study, which is aimed to investigate the balance principle of the secondary school science curriculum, a case study, one of the qualitative research methods, was employed. In the study, which was conducted by using case design, data analysis was performed by using teacher opinions, observation, and document analysis. The weighted kappa…
Descriptors: Foreign Countries, Science Curriculum, Secondary School Science, Student Centered Learning
Nesimyan-Agadi, Dina; Assaraf, Orit Ben Zvi – Journal of Research in Science Teaching, 2022
Informal learning environments such as Natural History Museums can introduce visitors to a variety of topics in evolution by providing accessible representations of concepts like geological time, evolutionary mechanisms, biological diversity, geological time, and fossil dating. Our study examined sixth-grade students' conceptualization of…
Descriptors: Informal Education, Extracurricular Activities, Enrichment Activities, Authentic Learning
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Tan Leng Goh; Chee Hoi Leong – Journal of Teaching in Physical Education, 2024
Purpose: The purpose of this study was to examine the impact of a before-school physical activity program on middle school students' social and emotional learning (SEL) and their energy levels. Method: A total of 171 students (67 in program group; 104 in control group) participated in the study from fall 2019 to spring 2022. The physical education…
Descriptors: Physical Activities, Program Effectiveness, Social Emotional Learning, Middle School Students