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Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Digital Literacy, Foreign Countries, Information Technology, Communications
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Koushiou, Maria; Loutsiou, Anthi; Karekla, Maria – International Journal of School & Educational Psychology, 2021
This cross-sectional study aims to shed further light on the relation between self-esteem and Eating Disorders (EDs) as part of prevention efforts by testing the mediating role of psychological inflexibility in a sample of young teenagers. Four hundred and eighteen Greek-speaking students from one representative public middle school in Cyprus…
Descriptors: Eating Disorders, Middle School Students, Self Esteem, Correlation
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Ioannidou, Louiza; Zafiropoulou, Maria – International Journal of Developmental Science, 2021
Separate lines of research have linked negative parenting practices, victimization, and negative affectivity--separately--with internalizing symptoms in children. However, no previous studies have connected these lines of research to examine internalizing pathology in children. The current study tested complex moderated-mediation models to…
Descriptors: Child Rearing, Parenting Styles, Victims, Affective Behavior
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Theodoulou, Photini; Avraamidou, Lucy; Vrasidas, Charalambos – Educational Media International, 2015
Drawing on the theories of symbolic interactionism, social constructivism, and flow, this research examines the integration of the electronic game of the World Food Programme of the UN "Food Force" in a unit on active citizenship and poverty eradication. The research was conducted in two ninth-grade classes of an urban high school in…
Descriptors: Foreign Countries, Computer Games, Affordances, Case Studies