Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 14 |
Descriptor
Role Playing | 14 |
Middle School Students | 8 |
Teaching Methods | 6 |
Design | 3 |
Grade 7 | 3 |
High School Students | 3 |
Science Instruction | 3 |
After School Programs | 2 |
Art Activities | 2 |
Bullying | 2 |
Cartoons | 2 |
More ▼ |
Source
Author
Publication Type
Reports - Descriptive | 14 |
Journal Articles | 12 |
Speeches/Meeting Papers | 2 |
Education Level
Audience
Teachers | 1 |
Location
Australia | 1 |
Florida | 1 |
Maryland | 1 |
Massachusetts (Boston) | 1 |
North Carolina | 1 |
North Carolina (Raleigh) | 1 |
Peru | 1 |
South America | 1 |
United Kingdom | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scott R. Bartholomew; Nathan Pehrson – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
Laffey, James; Griffin, Joseph; Sigoloff, Justin; Sadler, Troy; Goggins, Sean; Womack, Andrew; Wulff, Eric – Grantee Submission, 2019
Mission HydroSci (MHS) teaches water systems and scientific argumentation towards meeting Next Generation Science Standards. MHS is a game-based 3D virtual environment for enacting transformational role-playing, wherein students must learn new knowledge and competencies in order to successfully complete the game missions. MHS was developed for…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Role Playing
Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
Caltabiano, Marie; Errington, Ed; Ireland, Lynette; Sorin, Reesa; Nickson, Amanda – Asian Journal of University Education, 2018
This paper reports on the use of role-play as a scenario-based learning approach in the teaching of counselling skills, client assessment and diagnostic interviewing within psychological training. While role-play is not a new technique in teaching such skills, its use is generally reserved for the training of higher level students. This paper…
Descriptors: Role Playing, Teaching Methods, Undergraduate Study, Counselor Training
Lo, Jane C. – Social Education, 2018
Differences of opinion are inherent in controversial issues, because controversy arises when reasonable people disagree about the best way to reach a solution to a problem. However, social studies teachers tend to shy away from disagreements because they want to avoid upsetting students or parents by bringing up controversial topics in the…
Descriptors: Role Playing, Controversial Issues (Course Content), History, Social Studies
Etherington, Matthew – Art Education, 2018
In this article Matthew Etherington shares his experiences, successes, and challenges in implementing a 7th-grade fashion design unit in which he attempts to realize his curricular vision through critical visual culture pedagogy and role-playing. During the 4-week lesson period, Etherington's instructional checkpoints were broken into three main…
Descriptors: Clothing, Role Playing, Grade 7, Art Education
Tellie, Benjamin; Dracup, Josh – Art Education, 2016
School bullying is a complicated aspect of violence. It can be difficult for teachers to identify bullying and hard for students to report. This can include behaviors that are "offensive, abusive, malicious, insulting, and/or intimidating" (Quigg, 2011, p. 1). Some students struggle with bullying in the classroom and in the general…
Descriptors: Bullying, Studio Art, Art Activities, Middle School Students
Esslinger, Keri; Esslinger, Travis; Bagshaw, Jarad – Strategies: A Journal for Physical and Sport Educators, 2015
This article describes the use of live action role-playing, or "LARPing," as a non-traditional activity that has the potential to reach students who are not interested in traditional physical education.
Descriptors: Physical Education, Role Playing, Games, High School Students
Smith, Dan – Teaching History, 2014
What is a sense of period? And how can pupils' sense of period be developed? Questions such as these have troubled history teachers for many years, often revolving around debates over the role played by empathy and imagination in coming to know a period on its own terms. Rather than adopt a comparative approach, Dan Smiths decided in his teaching…
Descriptors: History Instruction, Teaching Methods, Foreign Countries, European History
Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
Bhukhanwala, Foram – Middle School Journal, 2014
This article examines students' participation in Boalian Theater activities to role-play, rehearse, and develop strategies to use when bullied or witnessing bullying. One intention of the theater was for students to respond and to engage in perspective-taking and empathy as one of the ways of responding to bullying experiences and making sense of…
Descriptors: Middle School Students, Theater Arts, Role Playing, Bullying
Deaton, Cynthia C. M.; Cook, Michelle – Science Activities: Classroom Projects and Curriculum Ideas, 2012
Reform efforts encourage teachers to engage students in critical thinking skills and research. They also encourage teachers to meet the needs of their diverse student population and support students in developing communication skills. One way to step outside of traditional teaching approaches and engage middle school students in critical thinking,…
Descriptors: Role Playing, Case Method (Teaching Technique), Middle School Students, Science Activities
Yonamine, Moe – Rethinking Schools, 2010
This article describes how the author teaches 8th graders to imagine the experiences of people from another time in history and make connections to today. Through a role play, the author teaches the hidden story of Japanese Latin Americans during WWII. The role play engages students in exploration of a little-known piece of history--the…
Descriptors: Latin Americans, Asians, Japanese Americans, History Instruction
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests