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Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
Çolak, Merve; Yalçinkaya-Önder, Eylem – Educational Policy Analysis and Strategic Research, 2020
Nomophobia, a newborn concept that has become an important part of our lives in recent years due to effective use of smart phones in daily life, can be defined as "fear of staying away from smart phones". The aim of this study was to determine the nomophobia level of 8th grade students and to determine whether the nomophobia levels of…
Descriptors: Secondary School Students, Grade 8, Adolescents, Telecommunications