Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 12 |
| Since 2017 (last 10 years) | 18 |
| Since 2007 (last 20 years) | 48 |
Descriptor
| Coding | 49 |
| Middle School Students | 24 |
| Teaching Methods | 18 |
| Middle School Teachers | 17 |
| Faculty Development | 14 |
| Skill Development | 13 |
| Interviews | 12 |
| Observation | 12 |
| Case Studies | 11 |
| Foreign Countries | 11 |
| Teacher Attitudes | 11 |
| More ▼ | |
Source
Author
| Akcaoglu, Mete | 1 |
| Alves, Vanda | 1 |
| Amy E. Lein | 1 |
| Andrews-Larson, Christine | 1 |
| AnnMarie P. Thomas | 1 |
| Asha K. Jitendra | 1 |
| Aysegul Yilmaz | 1 |
| Barber, Ana Taboada | 1 |
| Barton, Erin E. | 1 |
| Becca A. Leininger | 1 |
| Beck, Jori | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 35 |
| Reports - Research | 32 |
| Dissertations/Theses -… | 10 |
| Reports - Evaluative | 4 |
| Information Analyses | 2 |
| Reports - Descriptive | 2 |
| Numerical/Quantitative Data | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Junior High Schools | 49 |
| Middle Schools | 49 |
| Secondary Education | 49 |
| Elementary Education | 18 |
| High Schools | 12 |
| Intermediate Grades | 8 |
| Grade 6 | 7 |
| Grade 7 | 6 |
| Grade 8 | 6 |
| Grade 9 | 6 |
| Elementary Secondary Education | 3 |
| More ▼ | |
Audience
Location
| Canada | 3 |
| California | 2 |
| Georgia | 2 |
| Turkey | 2 |
| Illinois | 1 |
| Illinois (Chicago) | 1 |
| Ireland | 1 |
| Italy | 1 |
| Japan | 1 |
| Louisiana | 1 |
| Massachusetts (Boston) | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Gates MacGinitie Reading Tests | 2 |
| Wechsler Intelligence Scale… | 2 |
| Adult Attachment Interview | 1 |
| Minnesota Comprehensive… | 1 |
| Stanford Binet Intelligence… | 1 |
What Works Clearinghouse Rating
Selçuk Dogan; Mete Akcaoglu – Teacher Education Quarterly, 2024
Learning computer science (CS) is increasingly becoming a necessary component of K-12 education, but in most cases, teachers do not have either the essential knowledge to teach or a curriculum to follow. In this article, we analyze the outcomes from a yearlong, blended professional development (PD) program to teach teachers game design and coding…
Descriptors: Disproportionate Representation, Blended Learning, Professional Development, Computer Science
Aysegul Yilmaz; Devkan Kaleci – Educational Policy Analysis and Strategic Research, 2024
The research aims to explore the acquisition of Computational Thinking (CT) sub-skills among 5th and 6th grade secondary school students in Turkey through a block-based programming application, code.org. It seeks to understand if mastering these skills is essential for students globally. This study involved seven volunteer students selected…
Descriptors: Foreign Countries, Computation, Thinking Skills, Mastery Learning
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Steven Floyd – Canadian Journal of Science, Mathematics and Technology Education, 2023
In this article, the relatively new phenomenon of integrating coding and computer science (CS) related concepts and skills into the K-8 grades is analysed through a comparative analysis of related provincial curriculum initiatives in Canada. First, provincial K-8 curricula that include coding and CS related concepts and skills are identified, as…
Descriptors: Foreign Countries, Elementary Schools, Middle Schools, Coding
Karen Woo; Garry Falloon – Computer Science Education, 2025
Background and context: Coding and computational thinking are often taught through integrated curricula, despite a paucity of classroom-based research on their effectiveness. Objective: To investigate evidence of learning resulting from cross-curricular coding tasks in middle-school classrooms, and the school environment factors that impact upon…
Descriptors: Coding, Computer Science Education, Curriculum Development, Thinking Skills
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Meghan L. McSherry; Becca A. Leininger; Maria L. Johnson; AnnMarie P. Thomas; Susan Outlaw; Douglas C. Orzolek – Journal of Science Education for Students with Disabilities, 2024
The purpose of this research project was to design, deliver, and informally assess the content and methodology of an introductory online course for the educators of Deaf and Hard of Hearing students (N=20) that focused on the block-based coding language, Scratch. Prior work by The Playful Learning Lab examined various STEM resources and their…
Descriptors: Deafness, Hard of Hearing, Online Courses, Summer Programs
Elif Çelik; Sevim Sevgi – Journal of Educational Technology and Online Learning, 2025
This research investigates the impact of mathematical problems created with Scratch on the problem-solving skills of 8th-grade middle school students. The research was based on the descriptive design of mixed research approaches. In this direction, the research model was single-group pretest-posttest design, which is a weak experimental design…
Descriptors: Middle School Students, Grade 8, Mathematics Instruction, Foreign Countries
Gutierrez, Akira S.; Krachman, Sara B.; Scherer, Ethan; West, Martin R.; Gabrieli, John D. – Transforming Education, 2019
This paper, authored in collaboration with researchers from Harvard University's Center for Education Policy Research and the Massachusetts Institute of Technology, reviews findings from a randomized controlled trial (RCT) at a partner school, focused on understanding the effects of a direct-to-student intervention on students' mindfulness…
Descriptors: Metacognition, Teaching Methods, Intervention, Middle School Students
Sofia Ferreyro Mazieres; Rachael A. Lewitzky; Douglas McDougall – Canadian Journal of Science, Mathematics and Technology Education, 2024
The transition from elementary to secondary school presents challenges for students, including the shift from a streamed to a destreamed mathematics curriculum. This paper explores the Ontario context, where all students began taking the same grade 9 mathematics course in 2021-2022. The Grade 9 Mathematics Research Project investigated current…
Descriptors: Foreign Countries, High School Students, High School Teachers, Grade 9
Ti'Era Worsley; Edna Tan – Journal of Research in Science Teaching, 2025
This article looks at how a Black informal STEM educator supported two Black boys' learning opportunities in coding, specifically investigating how the establishment of politicized trust between the informal STEM educator and youth supported their development of critical agency. Using the dual lenses of socio-spatial relationality and politicized…
Descriptors: Males, STEM Education, Coding, Personal Autonomy
Broley, Laura; Buteau, Chantal; Sardella, Jessica – Journal of Pedagogical Research, 2023
The importance of computational thinking skills in mathematics has been recognized in educational research for a long time. More recently, this recognition has materialized in formal international recommendations (e.g., by PISA's 2022 Mathematics Framework) and in national or provincial curricular reforms (e.g., in France, Sweden, and Canada) that…
Descriptors: Foreign Countries, Mathematics Teachers, Preservice Teachers, Teacher Education
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
Video Prompting to Teach Robotics and Coding to Middle School Students with Autism Spectrum Disorder
Wright, John C.; Knight, Victoria F.; Barton, Erin E.; Edwards-Bowyer, Meghan – Journal of Special Education Technology, 2021
Video-based modeling is an evidence-based practice for teaching social and communication skills, functional and daily living skills, and some academic skills (i.e., math) to students with autism spectrum disorder. The efficacy of video-based modeling, however, has not yet been established for STEM skills related to science, technology, or…
Descriptors: Video Technology, Prompting, Coding, Programming
Colon-Acosta, Nirmaliz – ProQuest LLC, 2019
As new introductory block-based coding applications for young students to learn basic computer science concepts, such as, loops and conditionals, continue to increase in popularity, it is necessary to consider the best method of teaching students these skills. Many of these products continue to exhibit programmatic misconceptions of these concepts…
Descriptors: Coding, Game Based Learning, Instructional Effectiveness, Programming Languages

Peer reviewed
Direct link
