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Shujun Liu; Azzeddine Boudouaia; Xinya Chen; Yan Li – Asia-Pacific Education Researcher, 2025
The application of Automated Writing Evaluation (AWE) has recently gained researchers' attention worldwide. However, the impact of AWE feedback on student writing, particularly in languages other than English, remains controversial. This study aimed to compare the impacts of Chinese AWE feedback and teacher feedback on Chinese writing revision,…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Writing Evaluation
Deena Hicks – ProQuest LLC, 2021
According to the Entertainment Software Association (2020), 70% (51.1 million) of children under the age of 18 are gamers in the United States and consume an average of two and a half hours per day playing digital-based games, making these games one of the most widely known leisure activities worldwide. Today's Net Generation (Kindergarten through…
Descriptors: Middle School Students, Middle School Teachers, Educational Games, Computer Games
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Cook, Michael; Ross, Steven M. – Center for Research and Reform in Education, 2022
The purpose of this evaluation was to examine the impact of i-Ready Personalized Instruction that met Curriculum Associates' recommended usage levels on mathematics achievement, as measured by the Massachusetts Comprehensive Assessment System (MCAS) mathematics assessment. This study compared mathematics achievement growth of students who used…
Descriptors: Mathematics Achievement, Mathematics Instruction, Program Evaluation, Individualized Instruction
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Cook, Michael; Ross, Steven M. – Center for Research and Reform in Education, 2022
The purpose of this evaluation was to examine the impact of i-Ready Personalized Instruction that met Curriculum Associates' recommended usage levels on ELA achievement, as measured by the Massachusetts Comprehensive Assessment System (MCAS) ELA assessment. This study compared the ELA achievement growth in the 2020-21 school year of students who…
Descriptors: English, Language Arts, Computer Assisted Instruction, Computer Assisted Testing
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Porter, Tenelle; Molina, Diego Catalán; Blackwell, Lisa; Roberts, Sylvia; Quirk, Abigail; Duckworth, Angela L.; Trzesniewski, Kali – Journal of Learning Analytics, 2020
Mastery behaviours -- seeking out challenging tasks and continuing to work on them despite difficulties -- are integral to achievement but difficult to measure with precision. The current study reports on the development and validation of the computer-based persistence, effort, resilience, and challenge-seeking (PERC) task in two demographically…
Descriptors: Mastery Learning, Resilience (Psychology), Difficulty Level, Computer Assisted Instruction
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Conradty, Cathérine; Bogner, Franz X. – Education Sciences, 2016
Computers are considered innovative in classrooms, raising expectations of increased cognitive learning outcomes or motivation with effects on Deeper Learning (DL). The "new medium", however, may cause cognitive overloads. Combined with gender-related variations in ability, self-efficacy or self-confidence, computers may even diminish…
Descriptors: Hypermedia, Technology Uses in Education, Educational Technology, Student Motivation
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Wang, Tzu-Hua – Computers & Education, 2011
This research refers to the self-regulated learning strategies proposed by Pintrich (1999) in developing a multiple-choice Web-based assessment system, the Peer-Driven Assessment Module of the Web-based Assessment and Test Analysis system (PDA-WATA). The major purpose of PDA-WATA is to facilitate learner use of self-regulatory learning behaviors…
Descriptors: Learning Strategies, Student Motivation, Internet, Junior High School Students