Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Alexander, Erica | 1 |
Barber, Jacqueline | 1 |
Cohen, Edward Charles | 1 |
Greenwald, Eric | 1 |
Jen, Tessaly | 1 |
Loper, Suzanna | 1 |
Montgomery, Ryan | 1 |
Morales, Christina | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Elementary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Audience
Location
West Virginia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jen, Tessaly; Morales, Christina; Greenwald, Eric; Montgomery, Ryan; Loper, Suzanna; Barber, Jacqueline – International Journal of Science Education, 2020
The United States' Next Generation Science Standards (NGSS) elevate engineering design to the same stature as scientific inquiry, calling on science teachers to engage students in engineering practices to solve real-world problems. In response, researchers and curriculum developers designed and studied Virtual Engineering Internships (VEIs) to…
Descriptors: Science Education, Standards, Engineering Education, Learner Engagement
Cohen, Edward Charles – ProQuest LLC, 2013
Design based research was utilized to investigate how students use a greenhouse effect simulation in order to derive best learning practices. During this process, students recognized the authentic scientific process involving computer simulations. The simulation used is embedded within an inquiry-based technology-mediated science curriculum known…
Descriptors: Inquiry, Active Learning, Computer Simulation, Video Technology
Alexander, Erica – Excellence in Education Journal, 2013
In America, there is a growing consensus that educational video games should be used in the classroom to meet the needs of 21st Century learners. According to the American Federation of Scientists (2006), students that "have grown up with digital technology and video games are especially poised to take advantage of the features of educational…
Descriptors: Grade 6, Reading Instruction, Video Games, Computer Simulation