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Showing 1 to 15 of 36 results Save | Export
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Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Lindsay Nicole Weirich – ProQuest LLC, 2024
This research study focuses on providing professional development for teachers using virtual reality in secondary social studies classrooms. Literature surrounding virtual reality for education focuses on the effects of virtual reality on student motivation and engagement. However, there are no current studies available to help instructional…
Descriptors: Social Studies, Secondary Schools, Computer Simulation, Faculty Development
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Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts
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Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Journal of Science Learning, 2021
Mobile augmented reality (MAR) draws attention in terms of providing a flexible learning process and environment. It is thought that learning environments can be more effective using MAR technology. The research aimed to determine the secondary school students' views on the use of MAR technology in science teaching. The research was conducted with…
Descriptors: Middle School Students, Student Attitudes, Grade 6, Handheld Devices
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Makransky, Guido; Petersen, Gustav B.; Klingenberg, Sara – British Journal of Educational Technology, 2020
Science-related competencies are demanded in many fields, but attracting more students to scientific educations remains a challenge. This paper uses two studies to investigate the value of using Immersive Virtual Reality (IVR) laboratory simulations in science education. In Study 1, 99 (52 male, 47 female) seventh (49) and eighth (50) grade…
Descriptors: Computer Simulation, Technology Integration, Science Interests, Science Careers
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Zeichner, Orit – Journal on School Educational Technology, 2020
This study examined the effect of learning in a computerized environment that includes simulations on the students' achievements and motivation, and is based on models that show that learning through simulation has more potential to promote the comprehension of abstract principles and concepts than traditional learning does. The theoretical…
Descriptors: Academic Achievement, Information Technology, Computer Simulation, Student Motivation
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Reiten, Lindsay – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
Supporting teachers' implementations of technology in the classroom is a critical and longstanding issue in mathematics education. As access to various technology resources grows, a need exists for professional development opportunities that prepare teachers to integrate technology effectively to support students' mathematical learning…
Descriptors: Faculty Development, Technology Integration, Manipulative Materials, Computer Simulation
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Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
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Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
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Riner, Ashley; Hur, Jung Won; Kohlmeier, Jada – Journal of Educational Technology Systems, 2022
While virtual reality (VR) technology can provide students with first-hand and situational learning experiences, limited studies have integrated VR in a K-12 classroom, resulting in the lack of understanding of the benefits and challenges of VR use in classroom settings. To examine the impact of VR on student learning, this study employed a…
Descriptors: Computer Simulation, Technology Integration, Social Studies, Grade 9
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Dunn, Justin; Ramnarain, Umesh – Education Sciences, 2020
This study investigated the effect of interactive computer simulation-supported inquiry on South African grade 8 learners' comprehension of atoms and molecular structures. Two sample groups of 34 learners per sample group were used, one acting as a control group who were exposed to a teacher-directed pedagogy while the experimental group used…
Descriptors: Computer Simulation, Technology Integration, Active Learning, Inquiry
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Aydin, Miraç – Journal of Biological Education, 2021
Research on Mobile Augmented Reality (Mobile AR) includes studies addressing Mobile AR integration into learning environments along with the quality of instructions by researchers about using mobile AR in classrooms. Findings revealed that even inexperienced teachers/pre-service science teachers who lacked any prescribed material could use mobile…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Simulation, Educational Technology
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Fauville, Géraldine; Queiroz, Anna C. M.; Hambrick, Linda; Brown, Bryan A.; Bailenson, Jeremy N. – Environmental Education Research, 2021
Ocean Acidification (OA) is an emerging environmental issue that is still largely unknown to the public and in its infancy in terms of educational strategies. OA teaching material should address the specific challenges that educators face while building learners' understanding of OA. The objective of this study is two-fold. First, we identified…
Descriptors: Participatory Research, Computer Simulation, Technology Integration, Environmental Education
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Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
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Mills, Kelly; Jass Ketelhut, Diane; Gong, Xiaoyang – Journal of Educational Computing Research, 2019
Immersive virtual environments (IVEs) model scientific inquiry practices and can provide rich learning experiences for students. However, the teacher is an essential component of how the students engage with the technology, as they embed the IVE into everyday teaching and learning. Ideally, classroom pedagogies would reflect the scientific…
Descriptors: Teacher Attitudes, Attitude Change, Technology Integration, Inquiry
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