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Showing 1 to 15 of 30 results Save | Export
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Cecilie Carlsen Bach; Uffe Thomas Jankvist – International Journal for Technology in Mathematics Education, 2024
When implementing digital technologies into mathematics teaching and learning situations, new representational and communication infrastructures arise that allow for new speech acts and actions. These new speech acts and actions are also referred to as 'representational expressivity'. Such expressivity arises in the intersection of…
Descriptors: Middle School Students, Grade 8, Middle School Mathematics, Mathematics Education
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Maeng, Seungho – Asia-Pacific Science Education, 2021
This study examined a case of GeoMapApp-based assessment to investigate a learning progression for middle school students' understanding of geoscience content and geocognition (spatial, temporal, and retrospective reasoning and system thinking). A 2-year GeoMapApp-based assessment process was administered along with a double-round of the construct…
Descriptors: Middle School Students, Learning Processes, Computer Software, Geology
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I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
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Gantt, Allison L.; Paoletti, Teo; Greenstein, Steven – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Despite significant research exploring students' quantitative reasoning, few studies have explored the semiotic processes that mediate its development. In this report, we present a case study to show how one student constructed a semiotic chain for a quantity as he worked with a mathematical task. Importantly, we connect frameworks for…
Descriptors: Semiotics, Mathematics Instruction, Instructional Materials, Computer Software
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Carmen Durham; Loren Jones – Educational Technology & Society, 2024
Technology continually changes day-to-day interactions, and emergent bilingual learners often multitask, using several digital tools, at times simultaneously, to communicate and learn. Students may text, post on social media, and listen to music as they complete their work. Studies have examined the affordances of technology for language learning,…
Descriptors: Bilingual Students, Time Management, Executive Function, Cooperative Learning
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Nuryadi; Fitiradhy, Ahmad; Marhaeni, Nafida Hetty; Purwoko, Riawan Yudi; Rumasoreng, Muhammad Irfan – Pegem Journal of Education and Instruction, 2023
Character and cultural education has in important role in growing and developing the noble values of a nation. Character education in school can be means of civilizing and humanizing so that the goals of character education can be achieved. One of the link between culture and character education is ethnomathematics. However, there is still a lack…
Descriptors: Puppetry, Values Education, Teaching Methods, Mathematics Instruction
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Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
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dos Santos, Jardel Coutinho; Ramírez-Ávila, María Rossana – TESL-EJ, 2022
This quasi-experimental research aimed to examine if and to what extent the adaptation of the 4/3/2 technique and self-assessment contributes to the improvement of students' speaking fluency. 24 ninth graders ranging from 11 to 13 years old were separated randomly into control and experimental groups, each having 12 participants. The data were…
Descriptors: Speech Communication, Comparative Analysis, Teaching Methods, Feedback (Response)
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Sabuncu, Firat Hayyam; Ipek, Jale – Education Quarterly Reviews, 2021
In this study, it was aimed to show the effect of computer assisted learning on the academic achievement, performance levels and computer attitudes of 8th grade students in "Transformation Geometry" subject and determine students' opinions about this learning environment. The study was conducted with embedded design, one of the mixed…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Geometry, Computer Software
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Prihar, Ethan; Heffernan, Neil – International Educational Data Mining Society, 2021
Similar content has tremendous utility in classroom and online learning environments. For example, similar content can be used to combat cheating, track students' learning over time, and model students' latent knowledge. These different use cases for similar content all rely on different notions of similarity, which make it difficult to determine…
Descriptors: Computer Software, Middle School Teachers, Mathematics Teachers, College Students
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Howie, Elisabeth; Colquhoun, Lisa – Childhood Education, 2021
In a small rural village in the Cambodian province of Kampong Cham, a group of 7th-grade students huddle around Android tablets, engrossed in an English language lesson. Guided by their teacher, they swipe from one interactive learning module to the next. They are not only building English literacy, but also developing digital skills. As they do…
Descriptors: Rural Areas, Grade 7, Handheld Devices, Computer Software
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Bishop, Jessica Pierson – Journal of the Learning Sciences, 2021
Background: This study considers the moment-bymoment mathematics discourse of teachers and students and the relationship of these discourses to student learning. I focus on the discursive constructs of responsiveness to students' mathematical thinking and the intellectual work in teacher and student discourse. Responsiveness to students'…
Descriptors: Discourse Analysis, Mathematics Instruction, Mathematics Achievement, Teacher Student Relationship
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Li, Shan; Zheng, Juan – Asia-Pacific Education Researcher, 2018
The one-to-one computing environment provides students adaptive and individualized learning experiences, which has the great potential to enhance their learning performances, but it also requires students to actively motivate themselves to self-regulate their learning processes. This study examined the relationships between self-efficacy, task…
Descriptors: Self Efficacy, Grade 7, Learning Experience, Learning Processes
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