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Juan Du; Dorothy Dewitt – Journal of Pedagogical Research, 2024
Concepts related to molecular structure are often challenging for students to visualize and comprehend. Augmented reality has emerged as a promising solution to this problem, providing students with opportunities to manipulate and visualize chemical molecular structures to improve their understanding. Furthermore, collaborative learning…
Descriptors: Educational Technology, Computer Simulation, Chemistry, Junior High School Students
Cromley, Jennifer G.; Chen, Runzhi; Lawrence, LuEttaMae – Journal of Science Education and Technology, 2023
The use of virtual reality (VR) in formal education has burgeoned in recent years, with enthusiastic uptake by teachers and instructors across a wide range of subject areas and academic disciplines. We conducted a systematic meta-analysis of effects of VR on Science, Technology, Engineering, and Mathematics learning from middle school through…
Descriptors: Literature Reviews, STEM Education, Computer Simulation, Middle Schools
Mukasheva, Manargul; Kornilov, Iurii; Beisembayev, Gani; Soroko, Nataliia; Sarsimbayeva, Saule; Omirzakova, Aisara – Cogent Education, 2023
This study aims to offer a contextual framework for a virtual reality learning environment (VRLE) that would assist in interpreting students' and teachers' expectations on how to use VR in the learning process. Due to the current lack of unified recommendations and principles, as well as framework methods, the structure of VRLE, consisting of 4,…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Expectation
Adam Carreon; Amber Rowland; Sean Smith; Alisa Lowery; Maggie Mosher – Journal of Special Education Technology, 2025
Virtual Reality (VR) and immersive instruction hold great promise to alter instruction for students with autism spectrum disorder (ASD). Yet, the voices of the direct users (e.g., the teachers and students) are often underutilized or not at all utilized in the creation of educational applications, particularly in the field of VR. The purpose of…
Descriptors: Computer Simulation, Educational Environment, Autism Spectrum Disorders, Students with Disabilities
Maria Efstratopoulou; Maxwell Peprah Opoku; Aizhan Shomotova; Christina Davison; Abdulrafi Jaffarul; Aalya Mesmar – Smart Learning Environments, 2024
A smart learning environment (SLE) encompasses the use of advanced technology and smart pedagogical teaching skills tailored to suit students with diverse learning needs. In recent years, some countries, such as the United Arab Emirates (UAE), have formulated policies to implement SLE in their education systems. Since students are the intended…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Grade 12
Juhee Lee; Yujung Ko – English Teaching, 2023
This study aimed to compare the effects of self-regulation, goal orientation, and speaking anxiety on speaking performance between metaverse and face-to-face contexts. We randomly assigned 253 Korean middle school students to either metaverse or face-to-face groups for 12 weeks of English-speaking lessons. Before and after the experiment, students…
Descriptors: Self Control, Goal Orientation, Anxiety, English (Second Language)
Zhong, Zheng; Zhang, Guoliang; Jin, Shuaizhen; Wang, Jun; Ma, Ni; Feng, Sijia – Education and Information Technologies, 2022
Immersive Virtual Reality (IVR) aims to bring simulated learning experience but could bring about higher cognitive load and be less accommodating to different cognitive styles. Meanwhile, Peer Instruction (PI), when integrated into IVR-based course, has the potential to address the needs of different cognitive styles and reduce cognitive load.…
Descriptors: Peer Teaching, Cognitive Style, Educational Environment, Computer Simulation
Sean J. Smith; Amber Rowland; Samantha Goldman; Adam Carreon – Journal of Special Education Leadership, 2024
The purpose of this qualitative study was to understand, from the perspective of students with disabilities, what special education leaders and their respective classroom educators should consider in the integration of artificial intelligence (AI) features and tools to support individualized instruction. This study utilized an immersive and…
Descriptors: Special Education, Leaders, Artificial Intelligence, Technology Uses in Education
Bradley, Elizabeth; Albright, Glenn; McMillan, Jeremiah; Shockley, Kristen – Journal of LGBT Youth, 2019
LGBTQ youth frequently experience bullying and harassment in the school setting. Teachers are in an ideal position to prevent student harassment, yet most don't have adequate training. This study evaluated the effectiveness of "Step In Speak Up," an interactive online simulation. In a randomized controlled trial, 1390 participants…
Descriptors: LGBTQ People, Bullying, Educational Environment, Teacher Role
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Morton, Hazel; Jack, Mervyn – Computer Assisted Language Learning, 2010
The evaluation in real time of a computer-assisted language learning (CALL) program with end users is an invaluable stage in the design and development of such a program. By using a sample of target users in the evaluation, it is possible to gather information on attitudes towards the program and performance of the program with an intended…
Descriptors: Computer Assisted Instruction, Program Effectiveness, Foreign Countries, Educational Technology