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Cloneria Nyambali Jatileni; Sari Havu-Nuutinen; Susanna Pöntinen – South African Journal of Education, 2024
The bring-your-own-device policy (BYOD) in schools has recently attracted considerable research interest. BYOD allows students to learn subjects like mathematics using personal mobile devices. Accordingly, BYOD can increase students' desire to learn mathematics in school. In the study we report on here, we assessed 9th grade students' (n = 500)…
Descriptors: Foreign Countries, Educational Technology, Ownership, Mathematics Instruction
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Andi Hamzah Fansury; Ali Wira Rahman; Rampeng; Andi Hamsiah – Journal of Education and Learning (EduLearn), 2025
Technology in the learning process can assist in providing teaching materials to students, making it easier for students, teachers, and parents to react whenever and wherever they are; facilitate and assist in the preparation of materials sourced from the internet; as well as assist in simulating, visualizing the learning process in a structured,…
Descriptors: Student Needs, Handheld Devices, Computer Software, Educational Technology
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Yingying Pan; Hoisoo Kim; Yipin Huang; Gwo-Jen Hwang; Yun-Fang Tu – Education and Information Technologies, 2025
Supporting students with effective and sustainable self-regulated learning in mobile technology-enhanced learning environments has become increasingly crucial. This study investigated the effects of metacognitive scaffolding (MS) and inner speech on students' metacognition and self-regulatory efficacy in mobile technology-enhanced interactive…
Descriptors: Metacognition, Self Control, Self Efficacy, Scaffolding (Teaching Technique)
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Rahmat, Anggi Datiatur; Kuswanto, Heru; Wilujeng, Insih; Perdana, Riki – Journal of Education and e-Learning Research, 2023
Technology has an essential role in the educational field. Technology-based mobile has the potential to improve education through Augmented Reality (AR). This study investigates the effect of mobile augmented reality on physics learning achievement and students' opinions on using this technology. The study used a convergent parallel pattern from…
Descriptors: Foreign Countries, Educational Technology, Telecommunications, Handheld Devices
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Cheng Zeng; Linda Fisher – ECNU Review of Education, 2024
Purpose: Mobile-assisted language learning (MALL) apps such as Duolingo have great potential for promoting learners' motivation to learn a second language (L2). However, little research has investigated how this motivational impact takes place. Additionally, despite the flexibility of mobile learning, most existing studies are conducted in…
Descriptors: Second Language Learning, Handheld Devices, English (Second Language), Foreign Countries
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Xie, Ying; Coffland, David – International Journal for Technology in Mathematics Education, 2022
Mathematical problem posing was advocated as one major area needing systematic investigation. It was also recommended that school mathematics learning should involve experientially real problem situations and using handheld devices to bridge across formal and informal contexts for mathematical learning. This research study explored how 11 middle…
Descriptors: Mathematics Instruction, Problem Solving, Relevance (Education), Telecommunications
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Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
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Romi Aswandi Sinaga; Kiar Vansa Febrianti; Dedi Candra – Interactive Learning Environments, 2023
The Taiwan government is trying to explore the benefits of using mobile devices to enhance the effectiveness of student learning. While many plans and projects have been launched, but the results are still meager. This research is thus aimed to discover the benefits and challenges of promoting mobile learning in Taiwan. 120 self-developed…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Electronic Learning
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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
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Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
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Sevinç Tas; Ayse Yavuz – International Journal of Modern Education Studies, 2023
Learning through mobile applications has become more relevant as mobile tools have evolved. The COVID-19 outbreak that spread across the globe in 2019 promoted to a brief period of distance learning. The purpose of the study was to investigate how the students' perceptions of distance learning were affected by the use of a mobile application…
Descriptors: Distance Education, Electronic Learning, Handheld Devices, Courseware
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Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
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Poçan, Serdal; Altay, Bilal; Yasaroglu, Cihat – Education and Information Technologies, 2023
Due to rapid developments, mobile technologies started to play an essential role in designing seamless learning environments. Due to the availability of mobile technologies, students can access learning materials without being bound by time and place. On the grounds that these applications allow information exchange, time and space limitations…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology
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