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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
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Meyer, Jennifer; Jansen, Thorben; Hübner, Nicolas; Lüdtke, Oliver – Educational Psychology Review, 2023
Students' academic achievement is a central predictor of a long list of important educational outcomes, such as access to higher education and socioeconomic success. Prior studies have extensively focused on identifying variables that are related to academic achievement and an important variable in this context appears to be students' personality.…
Descriptors: Academic Achievement, Personality Traits, Meta Analysis, Elementary School Students
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Rodriguez, Vanessa; Reid, David B.; Gutmore, Daniel; Alfonso, Erick – AASA Journal of Scholarship & Practice, 2023
Physical activity can meaningfully influence educational outcomes. However, physical activity among youth remains insufficient (World Health Organization, 2018).Youth who are not physically active are more likely to encounter chronic health issues including obesity, depression, and anxiety (Bartelink et al., 2019, Bélair et al., 2018, Krebs,…
Descriptors: Academic Achievement, Physical Education, Educational Policy, Physical Activity Level
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Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
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Ayodele Abosede Ogegbo; Umesh Ramnarain; Joseph Krajcik – Journal of Research in Science Teaching, 2024
Inquiry-Based Teaching Practice (IBTP) is an essential component of science education, and promoting its implementation is at the heart of various reform efforts. Even though science teachers regard IBTP as an essential pedagogical method, they rarely use it for various reasons. This study utilizes Bronfenbrenner's ecological framework to examine…
Descriptors: Predictor Variables, Teaching Methods, Active Learning, Inquiry
Adrea J. Truckenmiller; Eunsoo Cho; Gary A. Troia – Grantee Submission, 2022
Although educators frequently use assessment to identify who needs supplemental instruction and if that instruction is working, there is a lack of research investigating assessment that informs what instruction students need. The purpose of the current study was to determine if a brief (approximately 20 min) task that reflects a common middle…
Descriptors: Middle School Teachers, Middle School Students, Test Validity, Writing (Composition)
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Klingbeil, David A.; Maurice, Samuel A.; Van Normann, Ethan R.; Nelson, Peter M.; Birr, Chris; Hanrahan, Amanda R.; Schramm, Amber L.; Copek, Rebecca A.; Carse, Sara A.; Koppel, Rachael A.; Lopez, Abigail L. – School Psychology Review, 2019
Common universal screening methods for determining math risk in middle school grades may not result in optimal diagnostic accuracy. We evaluated current screening practices and several potential modifications for predicting math proficiency on an end-of-year state test in a suburban school district. Previously, the district used the Measures of…
Descriptors: Mathematics Tests, Screening Tests, Achievement Tests, Middle School Students
Eric Horowitz; Daphna Oyserman; Morteza Dehghani; Sorensen Nicholas – Grantee Submission, 2020
Introduction: Despite the assumed importance of school-focused possible identities for academic motivation and outcomes, interventions rarely assess the effect of the intervention on possible identities. This may be due to difficulty coding open-ended text at scale but leaves open a number of questions: 1) how do school-focused possible identities…
Descriptors: Grade 8, Educational Environment, Context Effect, Identification (Psychology)
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Eric Horowitz; Daphna Oyserman; Morteza Dehghani; Nicholas Sorensen – Journal of Adolescence, 2020
Introduction: Despite the assumed importance of school-focused possible identities for academic motivation and outcomes, interventions rarely assess the effect of intervention on possible identities. This may be due to difficulty coding open-ended text at scale but leaves open a number of questions: 1) how do school-focused possible identities…
Descriptors: Grade 8, Educational Environment, Context Effect, Identification (Psychology)
Smith, Karen G. – ProQuest LLC, 2019
Many adolescents struggle with reading comprehension, despite an emphasis on reading instruction over recent decades. Evidence suggests that informational text is particularly challenging for students. To implement assessments within a multi-tiered framework, schools must have psychometrically adequate tools. Using data of 473 students in Grades 6…
Descriptors: Reading Comprehension, Middle School Students, Grade 6, Grade 7
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Klingbeil, David A.; Van Norman, Ethan R.; Nelson, Peter M.; Birr, Chris – Assessment for Effective Intervention, 2018
Several states have changed their statewide achievement tests over the past 5 years. These changes may pose difficulties for educators tasked with identifying students in need of additional support. This study evaluated the stability of decision-making accuracy estimates across changes to the statewide achievement test. We analyzed extant data…
Descriptors: Screening Tests, Achievement Tests, State Programs, Decision Making
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Lombardi, Doug; Brandt, Carol B.; Bickel, Elliot S.; Burg, Colin – International Journal of Science Education, 2016
Scientists regularly evaluate alternative explanations of phenomena and solutions to problems. Students should similarly engage in critical evaluation when learning about scientific and engineering topics. However, students do not often demonstrate sophisticated evaluation skills in the classroom. The purpose of the present study was to…
Descriptors: Climate, Student Attitudes, Middle School Students, Controversial Issues (Course Content)
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Liang, Guodong; Akiba, Motoko – Educational Policy, 2015
Using statewide longitudinal teacher survey data collected in 2009 and 2010, this study examined the characteristics of teacher evaluation used to determine performance-related pay (PRP), and the association between PRP and improvement in the practice of constructivist instruction. The study found that 10.9% of middle school mathematics teachers…
Descriptors: Constructivism (Learning), Teacher Evaluation, Merit Pay, Longitudinal Studies
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)
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