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Chitiyo, George; Lastres, Marlana; Simone, Kinsey; Zagumny, Lisa – Journal of Global Education and Research, 2023
The purpose of this study was to determine differences in students' perceived benefits of chess by gender and age after being exposed to chess during instruction for an entire academic year as part of a Chess in Schools initiative in a southeastern state of the United States. Data were collected during the 2017-2018 academic year. The sample…
Descriptors: Student Attitudes, Games, Gender Differences, Age Differences
Anggi Datiatur Rahmat; Insih Wilujeng; Heru Kuswanto – Journal of Science Learning, 2023
Integrating traditional games into science learning can reconstruct local knowledge into scientific knowledge. One of the most popular technologies today is the mobile phone, which almost everyone uses. This study investigates the effect of mobile learning integrated with traditional games Egrang on students' multiple representation skills. This…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Telecommunications
Deliligka, Stergiani; Syrmpas, Ioannis; Bekiari, Alexandra – Physical Educator, 2020
This mixed methods study examined (a) physical education teachers' self-reported motivational climate and (b) students' perceptions about the motivational climate promoted by their teachers, to identify the coherence between students' and teachers' views from elementary, middle, and high schools. Fifteen PE teachers (9 males, 6 females)…
Descriptors: Physical Education Teachers, Student Motivation, Student Attitudes, Teacher Attitudes
Farias, Cláudio Filipe Guerreiro; Harvey, Stephen; Hastie, Peter Andrew; Mesquita, Isabel Maria Ribeiro – Physical Education and Sport Pedagogy, 2019
Background: Sport Education has a dual interest in promoting active student engagement in games and improvements in their game-play. However, very few studies have concurrently examined how learners' game-play development is influenced by cognitive, social, and situated constraints, especially over consecutive Sport Education seasons. Purpose: The…
Descriptors: Athletics, Games, Student Participation, Context Effect
Baradaran Rahimi, Farzan; Kim, Beaumie – International Journal of Technology and Design Education, 2019
Adolescents develop skills and ideas from their interest-driven practices, which shape a type of literacy that may differ from the traditional ideas of literacy. This paper takes a qualitative approach to identify adolescents' activities through interest-driven participatory design. We interacted with grade 9 students at a Western Canadian school…
Descriptors: Foreign Countries, Design, Career Education, Technology Education
Araújo, Rui; Hastie, Peter; Lohse, Keith R.; Bessa, Cristiana; Mesquita, Isabel – European Physical Education Review, 2019
The purpose of this study was to analyse 18 Portuguese high school students' game play performance improvements across three hybrid Sport Education-Step-Game-Approach volleyball seasons. Students' play performance at the entry and exit points of each season was evaluated using the Game Performance Assessment Instrument during 2vs2 games. A series…
Descriptors: Team Sports, Games, Models, Foreign Countries
Rukavina, Paul B.; Doolittle, Sarah A. – Journal of Physical Education, Recreation & Dance, 2016
Overweight and obese students are often socially and instructionally excluded from physical education and school physical activity opportunities. This article describes teaching strategies from a study of middle school physical education teachers who are committed to providing effective teaching and positive experiences for overweight and obese…
Descriptors: Physical Education, Obesity, Educational Experience, Inclusion
Araújo, Rui; Mesquita, Isabel; Hastie, Peter; Pereira, Cristiana – European Physical Education Review, 2016
The purpose of this study was to examine a hybrid combination of sport education and the step-game-approach (SGA) on students' gameplay performance in volleyball, taking into account their sex and skill-level. Seventeen seventh-grade students (seven girls, 10 boys, average age 11.8) participated in a 25-lesson volleyball season, in which the…
Descriptors: Physical Education, Athletics, Games, Team Sports
Phillips, David; Hannon, James C.; Molina, Sergio – Strategies: A Journal for Physical and Sport Educators, 2015
This article supports the use of strategy and tactics at games stage three (how to teach basic offensive and defensive strategy using small-sided games) as a best practices in physical education. Potential learning through game stages three and four (full-sided games) is only possible when teachers have advanced content knowledge to teach the…
Descriptors: Physical Education, Spatial Ability, Teaching Methods, Games
Akcaoglu, Mete – Educational Technology Research and Development, 2014
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school…
Descriptors: Problem Solving, Thinking Skills, Computer Uses in Education, Games
Akcaoglu, Mete – ProQuest LLC, 2013
In today`s complex and fast-evolving world, problem solving is an important skill to possess. For young children to be successful at their future careers, they need to have the "skill" and the "will" to solve complex problems that are beyond the well-defined problems that they learn to solve at schools. One promising approach…
Descriptors: Problem Solving, Teaching Methods, Skill Development, Computer Software
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Handheld Devices, Workplace Learning, Electronic Learning