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Showing 1 to 15 of 40 results Save | Export
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Wanicha Sakorn; Jirawan Srikram; Rattikan Sarnkong; Nuanhong Khamhong – Higher Education Studies, 2025
The purposes of the current study were to examine the effectiveness of the multimedia computer-based lessons on programming with Scratch in Technology integrated with the TGT cooperative learning technique based on the 80/80 efficiency criterion, to compare the learning achievement of Grade 7 students between those taught using multimedia…
Descriptors: Multimedia Instruction, Computer Assisted Instruction, Computer Science Education, Programming
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Priti Oli; Rabin Banjade; Jeevan Chapagain; Vasile Rus – Grantee Submission, 2023
This paper systematically explores how Large Language Models (LLMs) generate explanations of code examples of the type used in intro-to-programming courses. As we show, the nature of code explanations generated by LLMs varies considerably based on the wording of the prompt, the target code examples being explained, the programming language, the…
Descriptors: Computational Linguistics, Programming, Computer Science Education, Programming Languages
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Peng Chen; Dong Yang; Jia Zhao; Shu Yang; Jari Lavonen – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) refers to the ability to represent problems, design solutions and migrate solutions computationally. While previous studies have shown that self-explanation can enhance students' learning, few empirical studies have examined the effects of using different self-explanation prompts to cultivate students' CT…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
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Jesús E. Hernández-Zavaleta; Corey Brady; Sandra Becker; Douglas B. Clark – Mathematical Thinking and Learning: An International Journal, 2025
Research on geometric transformations suggests that early learners possess intuitive understandings grounded in motion metaphors, transitioning to mappings. The processes through which students transition between these two conceptions are not fully understood. We propose that Vygotskian hybridizing (related to Vygotsky's articulation of everyday…
Descriptors: Geometric Concepts, Motion, Scientific Concepts, Programming
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Peng Chen; Rong Wang; Xiaoyi Chen – Education and Information Technologies, 2025
Collaborative learning is a widely used teaching model in programming education. A deeper understanding of the roles and behavior patterns within collaborative learning could improve its performance. In this study, an emergent role configuration and behavioral pattern are analyzed using audio and video data from 10 groups in a 7th-grade…
Descriptors: Middle School Students, Cooperative Learning, Behavior Patterns, Programming
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Gamze Kurt; Özge Çakioglu – Digital Experiences in Mathematics Education, 2024
This study aims to investigate students' computational thinking (CT) through mathematical tasks integrated with programming in Scratch. Participants completed four tasks that required students to solve coding problems, which were focused on prime numbers and the prime factorization algorithm. The study was designed as a case study and the unit of…
Descriptors: Grade 7, Case Studies, Mathematics Education, Mathematical Concepts
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Dickson, Brandon A.; Kotsopoulos, Donna; Harris, Lauren – Digital Experiences in Mathematics Education, 2022
In this research, we explore the potential for computational thinking (CT) to benefit the spatial reasoning abilities of thirty-three middle-school students (aged 11-13) in grades 6 and 7. There is an increasing focus on the explicit development of spatial reasoning throughout the mathematics curriculum, such as geometry, as students' success in…
Descriptors: Programming, Clubs, Middle School Students, Spatial Ability
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Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Sun, Lihui; Hu, Linlin; Zhou, Danhua – Journal of Educational Computing Research, 2022
In this work, we studied the influence of different programming approaches on the development of students' computational thinking (CT) skills, the programming experience and gender differences in CT development were also discussed. A total of 158 junior high school students and one teacher participated in the study over 5 months. The sample…
Descriptors: Programming, Junior High School Students, Computation, Thinking Skills
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Tartuk, Murat – International Journal of Education and Literacy Studies, 2023
Artificial intelligence and technologies have started to directly affect and steer humanity with the developments in science and technology in recent years. Artificial intelligence is like a living organism that thinks, decides and remembers for humans. The effects and consequences of this situation on individuals and societies are explicitly…
Descriptors: Figurative Language, Student Attitudes, Middle School Students, Artificial Intelligence
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Vinnervik, Peter – International Journal of Technology and Design Education, 2023
In Sweden, as in many other countries, programming has been added to the curriculum in recent years. This paper explores how and under what conditions programming is transformed into teaching in technology education. Teachers in grade 7-9 were interviewed about what and how they teach about programming in the context of technology education, and…
Descriptors: Programming, Technology Education, Foreign Countries, Grade 7
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Daher, Wajeeh – Computers in the Schools, 2022
The robotics context is suggested as a context that supports the learning of the sciences including mathematics. The present study investigates how the robotics context affects students' motivation for learning mathematics. Two groups of seventh-grade students participated in the present research: a robotics class (32 students) and a regular class…
Descriptors: Student Motivation, Mathematics Education, Robotics, Programming
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
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