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Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
Velasco, Richard Carlos L.; Degner, Kate – Mathematics Teacher: Learning and Teaching PK-12, 2023
The purpose of this article is to demonstrate how students' mathematics identities were developed and how their agency was fostered through the use of a mathematical action technology (MAT), Desmo, during stages of learning beyond noticing and wondering. The authors describe how they enacted an eighth-grade mathematics lesson depicting students…
Descriptors: Self Concept, Mathematics Instruction, Teaching Methods, Grade 8
Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Leikin, Roza; Ovodenko, Regina – For the Learning of Mathematics, 2021
Advancement of self-regulation during complex problem solving and the development of strategical reasoning are among the central educational goals linked to 21st century skills. In this paper we introduce the notion of "Stepped Tasks", which are specially designed in Top-Down structure to achieve these goals in mathematics instruction.…
Descriptors: Problem Solving, Mathematics Instruction, Task Analysis, Metacognition
Li, Shan; Zheng, Juan – Asia-Pacific Education Researcher, 2018
The one-to-one computing environment provides students adaptive and individualized learning experiences, which has the great potential to enhance their learning performances, but it also requires students to actively motivate themselves to self-regulate their learning processes. This study examined the relationships between self-efficacy, task…
Descriptors: Self Efficacy, Grade 7, Learning Experience, Learning Processes
Baltaci, Serdal – Malaysian Online Journal of Educational Technology, 2016
It is a widely known fact that gifted students have different skills compared to their peers. However, to what extent gifted students use mathematical thinking skills during probability problem solving process emerges as a significant question. Thence, the main aim of the present study is to examine 8th grade gifted students' probability…
Descriptors: Mathematics Instruction, Gifted, Thinking Skills, Mathematics Skills
Malcolm, Peter – ProQuest LLC, 2013
The ability and to make good estimates is essential, as is the ability to assess the reasonableness of estimates. These abilities are becoming increasingly important as digital technologies transform the ways in which people work. To estimate is to provide an approximation to a problem that is mathematical in nature, and the ability to estimate is…
Descriptors: Middle School Students, Grade 7, Mathematics Skills, Computation
Wolff, Evelyn S.; Isecke, Harriet; Rhoads, Christopher; Madura, John P. – Educational Research Quarterly, 2013
The struggles of students in the United States to comprehend non-fiction science text are well documented. Middle school students, in particular, have minimal instruction in comprehending nonfiction and flounder on assessments. This article describes the development process of the Readorium software, an interactive web-based program being…
Descriptors: Nonfiction, Reading Comprehension, Middle School Students, Computer Software
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Chang, Kuo-En; Chen, Yu-Lung; Lin, He-Yan; Sung, Yao-Ting – Computers & Education, 2008
This paper describes the effects of learning support on simulation-based learning in three learning models: experiment prompting, a hypothesis menu, and step guidance. A simulation learning system was implemented based on these three models, and the differences between simulation-based learning and traditional laboratory learning were explored in…
Descriptors: Computer Simulation, Prompting, Physics, Science Laboratories
Aharony, Noa – British Journal of Educational Psychology, 2006
Background: The learning context is learning English in an Internet environment. The examination of this learning process was based on the Biggs and Moore's teaching-learning model (Biggs & Moore, 1993). Aim: The research aims to explore the use of the deep and surface strategies in an Internet environment among EFL students who come from…
Descriptors: Internet, Educational Environment, Computer Software, English (Second Language)