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Lai, Ting-Ling; Lin, Hsiao-Fang – International Association for Development of the Information Society, 2015
The purpose of the study is to explore the effects of text-based and non-text-based feedback in a game-based learning system. The pilot study is a case study to find low-achieving math students' comprehension and motivation in using the game-based systems. Four low-achieving students from a suburban middle school participated in the study. Data…
Descriptors: Case Studies, Feedback (Response), Design, Educational Games
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Baytak, Ahmet; Tarman, Bülent; Ayas, Cemalettin – International Electronic Journal of Elementary Education, 2011
The purpose of this phenomenological study was to explore the experiences of six children using technologies in their education. Data were collected via in-depth interviews, classroom observations, and home observations. The results showed that students have common perceptions toward their experience with technology integration. Furthermore, the…
Descriptors: Technology Integration, Phenomenology, Technology Uses in Education, Interviews