Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 23 |
Descriptor
Source
Author
Abd. Rashid, Nazre | 1 |
Ahmad, Sajjad | 1 |
Akpinar, Yavuz | 1 |
Al Musawi, Ali | 1 |
Al-Balushi, Khadija | 1 |
Al-Balushi, Sulaiman | 1 |
Ambusaidi, Abdullah | 1 |
Anderson, Emma | 1 |
Basgül, Melek Sentürk | 1 |
Bayrak, Bekir | 1 |
Bowen, Bradley | 1 |
More ▼ |
Publication Type
Journal Articles | 21 |
Reports - Research | 21 |
Tests/Questionnaires | 4 |
Dissertations/Theses -… | 2 |
Education Level
Junior High Schools | 23 |
Middle Schools | 23 |
Secondary Education | 22 |
Elementary Education | 14 |
Grade 7 | 6 |
Grade 8 | 6 |
High Schools | 6 |
Grade 9 | 5 |
Grade 6 | 4 |
Intermediate Grades | 4 |
Higher Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yildirim, Fatih Serdar – International Journal of Curriculum and Instruction, 2021
The aim of this study was to determine the effectiveness of the Science teaching process to middle school students using teaching materials prepared via augmented reality (AR) technology. In the experimental study, 61 sixth grade students at a middle school in Antalya in the 2019-2020 academic year were selected randomly, and the mixed research…
Descriptors: Instructional Effectiveness, Computer Simulation, Teaching Methods, Science Instruction
Weng, Cathy; Otanga, Sarah; Christianto, Samuel Michael; Chu, Regina Ju-Chun – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the effects of augmented reality (AR) technology on students' learning outcomes (measured according to Bloom's cognitive levels) and attitude toward biology. The print book was redesigned by integrating a form of AR into it. A quasi-experimental pretest and posttest designs were used to test the…
Descriptors: Science Instruction, Biology, Computer Simulation, Physical Environment
Sarioglu, Serhan; Girgin, Sönmez – Journal of Turkish Science Education, 2020
In this study, it was aimed to investigate the effect of virtual reality usage in science teaching on 100 students attending 6th grade in Orhaneli district of Bursa province in 2017-2018 academic year. The study was designed as an experimental model of quantitative research methods. The Cell Knowledge Test developed by the researcher in the…
Descriptors: Computer Simulation, Grade 6, Middle School Students, Science Education
Kellems, Ryan O.; Eichelberger, Carrie; Cacciatore, Giulia; Jensen, Mikaela; Frazier, Brynn; Simons, Kalee; Zaru, Mai – Journal of Learning Disabilities, 2020
The purpose of this study was to examine the effectiveness of video-based mathematics instruction for seven middle school students with specific learning disability (SLD), using an augmented reality-based training package. The dependent variable was the percentage of steps students performed correctly to solve each type of mathematics problem. The…
Descriptors: Video Technology, Computer Assisted Instruction, Computer Simulation, Mathematics Instruction
Kirikkaya, Esma; Basgül, Melek Sentürk – Journal of Baltic Science Education, 2019
The aim of this research was to examine the effects of the Augmented Reality (AR)-supported teaching activities on the academic success, motivation of students towards science learning and attitudes of students towards AR application, in the scope of the seventh grade science course, "Solar System and Beyond" unit. For this purpose,…
Descriptors: Instructional Effectiveness, Science Instruction, Scientific Concepts, Concept Formation
Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
Prima, EkaCahya; Putri, Aldia Ridwani; Rustaman, Nuryani – Journal of Science Learning, 2018
This research investigated the implementation of PhET simulation on students' understanding and motivation in learning the Solar system. The method used in this research was quasi-experimental with matching pretest-posttest group design. The research conducted in one of private Junior High School located at Padalarang, Indonesia with a number of…
Descriptors: Foreign Countries, Junior High School Students, Private Schools, Computer Simulation
Ambusaidi, Abdullah; Al Musawi, Ali; Al-Balushi, Sulaiman; Al-Balushi, Khadija – Journal of Turkish Science Education, 2018
Laboratories are important environments in science teaching. There is no doubt that the employment of technology in these environments may change the learning of science, especially as the technology has made its way into nearly every aspect of daily life. This study aimed to investigate the impact of using virtual labs on students' achievement…
Descriptors: Foreign Countries, Computer Simulation, Science Laboratories, Learning Experience
Yoon, Susan; Anderson, Emma; Lin, Joyce; Elinich, Karen – Educational Technology & Society, 2017
Research on learning about science has revealed that students often hold robust misconceptions about a number of scientific ideas. Digital simulation and dynamic visualization tools have helped to ameliorate these learning challenges by providing scaffolding to understand various aspects of the phenomenon. In this study we hypothesize that…
Descriptors: Computer Simulation, Scientific Concepts, Concept Formation, Visualization
Samsudin, Khairulanuar; Rafi, Ahmad; Mohamad Ali, Ahmad Zamzuri; Abd. Rashid, Nazre – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop and to test a low-cost virtual reality spatial trainer in terms of its effectiveness in spatial training. The researchers adopted three features deriving from the constructivist perspective to guide the design of the trainer, namely interaction, instruction, and support. The no control pre test post test…
Descriptors: Computer Simulation, Constructivism (Learning), Spatial Ability, Middle School Students
Renken, Maggie D.; Nunez, Narina – Learning and Instruction, 2013
Evidence for cognitive benefits of simulated versus physical experiments is unclear. Seventh grade participants (n = 147) reported their understanding of two simple pendulum problems (1) before conducting an experiment, (2) immediately following experimentation, and (3) after a 12-week delay. "Problem type" was manipulated within…
Descriptors: Computer Simulation, Experiential Learning, Observation, Concept Formation
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah – Interactive Learning Environments, 2016
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…
Descriptors: Science Instruction, Scientific Research, Computer Simulation, Teaching Methods
Cai, Su; Chiang, Feng-Kuang; Sun, Yuchen; Lin, Chenglong; Lee, Joey J. – Interactive Learning Environments, 2017
Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Physics
Akpinar, Yavuz – International Journal of Education and Development using Information and Communication Technology, 2014
The aim of the studies reported in this paper is to gain classroom based empirical evidence on the learning effectiveness of learning objects used in two types of study settings: Collaborative and individual. A total of 127 seventh and ninth grade students participated in the experiments. They were assigned into one of the study modes and worked…
Descriptors: Grade 7, Grade 9, Resource Units, Cooperative Learning
Previous Page | Next Page »
Pages: 1 | 2