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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
Kam, Rosalind; Hoop, Bernard – Higher Learning Research Communications, 2013
The purpose of this paper is to illustrate the authors' interaction-engagement approach in facilitating online courses, which focused on a guided inquiry approach to build understanding of core science concepts using hands-on experimental science investigations. The graduate-level courses were taught during 2005 through 2010, entirely online. The…
Descriptors: Science Education, Online Courses, Computer Simulation, Teaching Methods

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