Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 10 |
Descriptor
Source
Author
Kang, David | 2 |
Lafayette, Camille | 2 |
Siman, Nina | 2 |
Villavicencio, Adriana | 2 |
Angus Kittelman | 1 |
Ankur Chattopadhyay | 1 |
Aykut, C. | 1 |
Burstein, Jill | 1 |
Cagiltay, K. | 1 |
Chen, Howard Hao-Jan | 1 |
Fletcher, Tamryn | 1 |
More ▼ |
Publication Type
Reports - Research | 8 |
Journal Articles | 7 |
Reports -… | 2 |
Tests/Questionnaires | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Junior High Schools | 10 |
Middle Schools | 10 |
Secondary Education | 10 |
High Schools | 5 |
Elementary Education | 4 |
Grade 7 | 2 |
Grade 9 | 2 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Grade 8 | 1 |
Higher Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tyler Poe; Ankur Chattopadhyay – Education and Information Technologies, 2024
Existing research literature in computing and IT education shows that there has been limited work on investigating how offense based learning approaches using hacks can enhance learning of mobile security topics. In an effort to fill this research gap, we performed an experimental study with a unique, nifty user hack driven offense based learning…
Descriptors: Information Security, Computer Security, Telecommunications, Handheld Devices
Yu, Hyeonho; van der Mars, Hans; Hastie, Peter A.; Kulinna, Pamela H. – Journal of Teaching in Physical Education, 2022
Purpose: Mobile applications (apps) may help students develop their motor skills by using instant, augmented feedback. This study incorporated an app technology that may support students' skill and game play development during a badminton unit. Methods: Two eighth-grade classes participated in the study (the teacher only used the app in Class A;…
Descriptors: Middle School Students, Psychomotor Skills, Skill Development, Feedback (Response)
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
Polat, Elif; Cagiltay, K.; Aykut, C.; Karasu, N. – Australian Journal of Learning Difficulties, 2019
Students with specific learning disabilities (SLD) typically do not perform at the expected levels of academic achievement. Tangible mobile applications are learning devices that allow for physical engagement and multisensory interaction. They present as promising tools to facilitate learning for students with SLD. This study explored the use of a…
Descriptors: Foreign Countries, Learning Disabilities, Computer Oriented Programs, Educational Technology
Villavicencio, Adriana; Siman, Nina; Lafayette, Camille; Kang, David – Research Alliance for New York City Schools, 2016
In 2011, with support from a federal Investing in Innovation grant, the NYC Department of Education launched Innovate NYC Schools. The initiative was designed to address two, related challenges to effectively integrating education technology (ed-tech) into classrooms: First, procurement of ed-tech tools is often hampered by a disconnect between…
Descriptors: Educational Innovation, Technology Integration, Technology Uses in Education, Educational Technology
Villavicencio, Adriana; Siman, Nina; Lafayette, Camille; Kang, David – Research Alliance for New York City Schools, 2016
In 2011, with support from a federal Investing in Innovation grant, the NYC Department of Education launched Innovate NYC Schools. The initiative was designed to address two, related challenges to effectively integrating education technology (ed-tech) into classrooms: First, procurement of ed-tech tools is often hampered by a disconnect between…
Descriptors: Educational Innovation, Technology Integration, Technology Uses in Education, Educational Technology
Burstein, Jill; Shore, Jane; Sabatini, John; Moulder, Brad; Holtzman, Steven; Pedersen, Ted – ETS Research Report Series, 2012
In the United States, English learners (EL) often do not have the academic language proficiency, literacy skills, cultural background, and content knowledge necessary to succeed in kindergarten through 12th grade classrooms. This leads to large achievement gaps. Also, classroom texts are often riddled with linguistically unfamiliar elements,…
Descriptors: English Language Learners, Scaffolding (Teaching Technique), Educational Technology, Computer Oriented Programs
Watterson, Tom – ProQuest LLC, 2012
Finding ways to improve nutritional and physical activity components with today's adolescents is a significant problem. The obesity epidemic is over 10 years old and little research has been done on successful interventions that motivate today's students using the latest technology. A total of 140 middle school students and four physical…
Descriptors: Middle School Students, Physical Education, Physical Education Teachers, Computer Oriented Programs