Publication Date
In 2025 | 3 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 16 |
Descriptor
Source
Author
Gwo-Jen Hwang | 2 |
Blake, John | 1 |
Chen, Howard Hao-Jan | 1 |
Chen, Ming-Puu | 1 |
Chin, Chee Kuen | 1 |
Di Zhang | 1 |
Ida Hodiyah | 1 |
Iis Marwan | 1 |
Jack, Mervyn | 1 |
Jenerae Damnil | 1 |
Jia-Hua Zhao | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 10 |
Collected Works - Proceedings | 2 |
Reports - Descriptive | 2 |
Books | 1 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Junior High Schools | 16 |
Secondary Education | 16 |
Middle Schools | 15 |
Elementary Education | 3 |
Grade 8 | 3 |
Grade 9 | 3 |
High Schools | 3 |
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Secondary Education | 1 |
Audience
Location
China | 2 |
Taiwan | 2 |
Thailand | 2 |
Colombia | 1 |
Indonesia | 1 |
Ireland | 1 |
Japan | 1 |
Malaysia | 1 |
New York | 1 |
North Carolina | 1 |
Singapore | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ukera-Kajoh, Betty – ProQuest LLC, 2023
Foreign language education in the United States has historically produced poor outcomes, with very few language learners achieving communicative competence. The increasing global demand for multilingual professionals makes the issue a salient one. The purpose of this basic qualitative study was to explore the perspectives of U.S. middle school…
Descriptors: Second Language Instruction, Middle School Teachers, Language Teachers, Spanish
Nafiseh Salehi – Discover Education, 2025
In order for educators to be highly effective, they must be aware of how technology can enhance the teaching and learning process. Recently, augmented reality (AR) technology has gained significant attention and been widely adopted across disciplines. The aim of this study was to explore junior high school English teachers' perspectives and…
Descriptors: Vocabulary Development, Teaching Methods, Simulated Environment, Junior High School Teachers
Saifon Songsiengchai; Jenerae Damnil – International Journal of Education and Literacy Studies, 2025
The objectives of this research were to (1) Develop the lesson plans by using a Flipped Classroom through a 3D Virtual classroom with Metaverse Spatial, (2) Compare the grammar achievement after implementing a Flipped Classroom through a 3D Virtual classroom with Metaverse Spatial, and (3) Explore the students' satisfaction for using a 3D virtual…
Descriptors: Foreign Countries, Flipped Classroom, Online Courses, Computer Simulation
Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Karaman, Fatma – International Journal of Contemporary Educational Research, 2023
The developments in technology bring to mind the questions of how the acquisitions and contents of the curriculum in the foreign language teaching process can be transferred to the students in a more effective and permanent way and which methods and technological opportunities can be used in the education process, revealing that different…
Descriptors: German, Second Language Learning, Second Language Instruction, Computer Simulation
Juhee Lee; Yujung Ko – Education and Information Technologies, 2025
Metaverse technology is becoming increasingly popular in educational environments around the world. However, before it is widely applied in public education for adolescents learning English as a foreign language (EFL), it is crucial to assess its effectiveness in comparison to traditional teaching approaches. Our study involved 336 seventh-grade…
Descriptors: Middle School Students, Middle School Teachers, English (Second Language), Second Language Learning
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Nia Rohayati; Ida Hodiyah; Iis Marwan – Eurasian Journal of Applied Linguistics, 2022
The objectives of this study were to determine the development process of three-dimensional Virtual Reality (3-D VR) model design and its application for learning languages in junior high schools undertaking training in Pencak silat, the Indonesian traditional martial art. This study adopted the R&D research design, with data collected from 30…
Descriptors: Computer Simulation, Teaching Methods, Second Language Instruction, Second Language Learning
Tai, Tzu-Yu; Chen, Howard Hao-Jan – Journal of Educational Computing Research, 2021
Virtual reality via mobile-rendered head-mounted displays (MVR) has emerged as a valuable language learning tool. However, research has yet to fully access its effects on English as a Foreign Language (EFL) listening. Therefore, this study investigated the impact of MVR on EFL learners' listening comprehension. Seventy-two seventh graders in…
Descriptors: Computer Simulation, Simulated Environment, Instructional Effectiveness, English (Second Language)
Lan, Yu-Ju; Lyu, Bo-Ning; Chin, Chee Kuen – Language Learning & Technology, 2019
This study aimed at enhancing the Mandarin essay writing by learners of Chinese as a second language (CSL) in Singapore by using authentic contexts in Second Life (SL). The participants were students in two classes of eighth graders from a junior high school in Singapore, and the study lasted for 5 weeks. A quasiexperimental design was adopted by…
Descriptors: Mandarin Chinese, Second Language Instruction, Essays, Grade 8
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Samantha M. Curle Ed.; Mustafa Tevfik Hebebci – Online Submission, 2023
The International Conference on Academic Studies in Technology and Education (ICASTE) is set to take place at Amara Premier Palace Hotel in Antalya, Turkey, from November 16-19, 2023. Organized by the International Society for Research in Education and Science (ISRES) and the International Society for Academic Research in Science, Technology, and…
Descriptors: Educational Technology, Artificial Intelligence, Higher Education, Learner Engagement
Morton, Hazel; Jack, Mervyn – Computer Assisted Language Learning, 2010
The evaluation in real time of a computer-assisted language learning (CALL) program with end users is an invaluable stage in the design and development of such a program. By using a sample of target users in the evaluation, it is possible to gather information on attitudes towards the program and performance of the program with an intended…
Descriptors: Computer Assisted Instruction, Program Effectiveness, Foreign Countries, Educational Technology
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education
Previous Page | Next Page ยป
Pages: 1 | 2